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 Post subject: Fervidite
PostPosted: Tue Nov 20, 2018 4:07 am 

Joined: Fri Sep 27, 2013 11:55 pm
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We know that in Arcanis 5e Fervidite is a material that is available for Arcanis 5e Living Campaign (I do not recall if a Cert is needed or not) and that the material acts like Adamantine and Silver for purposes of bypassing damage resistances, immunities, and triggering vulnerabilities.

What's not known is what is the AC of a item made of Fervidite? Is it the same as Adamantine (23) since Fervidite is 'nearly unbreakable'? Do weapons made of Fervidite gain Adamantine's resistance to piercing and slashing since the material's description mentions how it is highly resistant to cuts and punctures (akin to Adamantine's description)?

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 Post subject: Re: Fervidite
PostPosted: Tue Nov 20, 2018 9:13 am 

Joined: Fri Dec 09, 2016 9:52 am
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I think you may be confusing the rules for ARPG and 5E.

There are no special changes to AC for Fervidite. If you turn to page 216 of the 5E Campaign Setting book, you can see exactly what it does.

And no you don't need a cert to buy it. It is just expensive.

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 Post subject: Re: Fervidite
PostPosted: Tue Nov 20, 2018 5:37 pm 

Joined: Fri Sep 27, 2013 11:55 pm
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Paldaris wrote:
I think you may be confusing the rules for ARPG and 5E.


Pg. 246 5e DMG under Objects, states how items made of certain materials have an AC associated with them (this is also partially mentioned in Children of the Sky regarding sundering, referencing weapons made of wood and iron as an example).

Paldaris wrote:
There are no special changes to AC for Fervidite. If you turn to page 216 of the 5E Campaign Setting book, you can see exactly what it does.


There is no mention of Fervidite items' AC period, let alone special changes. All items made of certain materials have an AC to them.

Wood/Bone items has an AC of 15. (CotS states wooden items has an AC of 14 though).
Stone - 17.
Iron/Steel (I imagine Glass Steel and [Tempered] Sarishan Steel fall under this) - 19.
Mithril - 21.
Adamantine - 23.

All this is straight up in 5e DMG and accounts for stuff made of said materials for Arcanis 5e. Fervidite just mentions the HP increase, nothing of the AC for items made from this stuff, and obviously wouldn't be covered in the 5e DMG as Fervidite is a material unique to the Arcanis world.

Fervidite was always portrayed as tough as Adamantine, but more flexible and lighter. Since Adamantine items have an AC of 23, where would that put Fervidite?

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 Post subject: Re: Fervidite
PostPosted: Mon Dec 10, 2018 2:20 pm 
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Joined: Fri Oct 04, 2013 10:23 am
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Location: Miami Florida
EddieS wrote:
Paldaris wrote:
I think you may be confusing the rules for ARPG and 5E.


Pg. 246 5e DMG under Objects, states how items made of certain materials have an AC associated with them (this is also partially mentioned in Children of the Sky regarding sundering, referencing weapons made of wood and iron as an example).

Paldaris wrote:
There are no special changes to AC for Fervidite. If you turn to page 216 of the 5E Campaign Setting book, you can see exactly what it does.


There is no mention of Fervidite items' AC period, let alone special changes. All items made of certain materials have an AC to them.

Wood/Bone items has an AC of 15. (CotS states wooden items has an AC of 14 though).
Stone - 17.
Iron/Steel (I imagine Glass Steel and [Tempered] Sarishan Steel fall under this) - 19.
Mithril - 21.
Adamantine - 23.

All this is straight up in 5e DMG and accounts for stuff made of said materials for Arcanis 5e. Fervidite just mentions the HP increase, nothing of the AC for items made from this stuff, and obviously wouldn't be covered in the 5e DMG as Fervidite is a material unique to the Arcanis world.

Fervidite was always portrayed as tough as Adamantine, but more flexible and lighter. Since Adamantine items have an AC of 23, where would that put Fervidite?


Equal to Adamantine is a good rule of thumb

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