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 Post subject: Conjure Minor Elementals
PostPosted: Mon Oct 08, 2018 1:00 am 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 290
As per the spell, it allows the caster to conjure 1 of the following: One CR 2 Elemental, two CR 1 Elementals, Four CR 1/2 Elementals, or Eight CR 1/4 Elementals.

As of the 5e Arcanis Campaign Setting (ACS) book, we have the stats for Elementals of CR 1/2 rating, and the SRD permits the use of Azers and Gargoyles (both which are CR 2). However, there are no CR 1/4 nor CR 1 of legal use in the SRD for Arcanis 5e.

I can imagine the CR 1/4 Elementals can be stated up using the CR 1/2 in 5e ACS and adjusting them accordingly. However, what about CR 1 Elementals? I ask for legal use in LA settings purposes.


Btw, here are the SRD stats for Azer and Gargoyle printed for 5e

Azer
Medium elemental (I imagine fire based)
AC:17 (natural armor, shield)
HP: 39 (6d8 + 12)
Speed: 30 ft.

STR: 17(+3)
DEX: 12(+1)
CON: 15(+2)
INT: 12(+1)
WIS: 13(+1)
CHA: 10(+0)

Saving Throws: Con +4

Damage Immunities: fire, poison
Condition Immunities: poisoned

Passive Perception: 11

Languages: Ignan

Challenge: 2 (450 XP)

Heated Body: A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons: When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination: The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions
Warhammer: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.


Gargoyle
Medium elemental (I imagine earth based)
AC: 15 (natural armor)
HP: 52 (7d8 + 21)
Speed: 30 ft., fly 60 ft.

STR: 15 (+2)
DEX: 11 (+0)
CON: 16 (+3)
INT: 6 (-2)
WIS: 11 (+0)
CHA: 7 (-2)

Damage Resistances: bludgeoning, piercing, and slashing from non-magical attacks that aren't Adamantine
Damage Immunities: poison
Condition Immunities: exhaustion, petrified, poisoned;

Senses: darkvision 60 ft., passive Perception 10;

Languages: Terran

Challenge: 2 (450 XP)

False Appearance: While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Actions
Multiattack: The gargoyle makes two attacks: one with its bite and one with its claws.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

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 Post subject: Re: Conjure Minor Elementals
PostPosted: Mon Oct 08, 2018 2:12 am 
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Joined: Fri Sep 27, 2013 1:06 am
Posts: 1848
Location: Portland OR
I would *guess* that products and modules will expand that list significantly over time. Sorcerous Pacts has a number of elemental creatures, though I don’t think many of them are elegie for non elder warlocks.

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 Post subject: Re: Conjure Minor Elementals
PostPosted: Fri Oct 12, 2018 11:44 am 
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Joined: Fri Oct 04, 2013 10:23 am
Posts: 1017
Location: Miami Florida
val Holryn wrote:
I would *guess* that products and modules will expand that list significantly over time. Sorcerous Pacts has a number of elemental creatures, though I don’t think many of them are elegie for non elder warlocks.


Correct they are not

BUT we may have some room in Ss'thrigor to include them seeing they use to use elementals during the early days of their empires

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