Nierite wrote:
The XP of the mods was calculated to have Characters reach specific levels by specific mods. As such, the XP they gain should follow official 5e conventions, but the XP is calculated by the needs of the campaign rather than using the DMG or Monster manual's rules/suggestions.
Hi. I realize I’m reviving yet another years-old thread here, but this issue just came up for my online Living Arcanis 5E group, and I thought I would seek some understanding:
My group has just finished playing the first five hard point adventures of Season 2 of Living Arcanis 5E. We have done well, earning max XP for each module. As you know, characters have to be level 4 to start the adventure path. At the end of the fifth adventure, though, we noticed that every character that had previously leveled to 4th by playing all eight of the intro season modules had enough XP to reach 5th level, whereas every character that had previously started at 4th level by applying the 4th-level advancement cert did not. Specifically, every PC that started the campaign through the cert was just 20 XP shy of reaching 5th level at the end of adventure HP 2-05 — that is, 6480 XP towards the level goal of 6500. (The advancement cert doesn’t specify an XP number, but we have all interpreted it as setting the character at the minimum 2700 XP needed to be 4th level.)
This isn’t a complaint or criticism, just a request for information: The modules are so carefully calibrated that the 20 XP shortfall seems either a deliberate design or an oversight. I was wondering if the adventure path is intended to have everyone level together at certain chapters. (Since the max XP award for any particular adventure is sometimes lower than the sum of XP for all its individual achievements, it seems like they are paced to hit level milestones at specific intervals.) Or was it the intent to give players/characters who were able to complete all eight intro modules slightly earlier advancement over those who had to make use of the cert?
The quoted comment above suggests to my reading that level advancement is indeed intended to coincide with finishing certain modules, so I thought I’d ask.
It’s not a big deal, as everyone else will level the next time we play, but the misalignment had me curious as to the thinking behind the difference. Thanks for any insight you can give.