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 Post subject: Short adventure
PostPosted: Sun Oct 28, 2018 11:11 am 

Joined: Tue Oct 01, 2013 11:59 am
Posts: 79
I have started the intro adventures with a group. is there an adventure which is really short (after the first 4), as I for the next session I will need approx. 1h to finish Whispers of the Gods) but then have two hours for the next one. Any options?


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 Post subject: Re: Short adventure
PostPosted: Sun Oct 28, 2018 9:05 pm 
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Joined: Fri Sep 27, 2013 1:06 am
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Location: Portland OR
Probably not. Most of the modules are designed with a 4 hour unit of time in mind. IMO In Plain Sight is the shortest of the mods and tends to run a little short of a full 4 hours. But not THAT much short.

If you have the Fast Play or the mini mods from the ARP rule set you could do a quick stat conversion on your own to create a 5E experience. Or perhaps some of the simpler mods from the Codex of Adventures would work...though obviously there are no certs or rewards for either of these (beyond the enjoyment of the experience).

Personally of the remaining mods, I might try splitting up Espionage into multiple sessions. I think there are natural break points in the module between (a)getting into Canceri, (b)looking around, and (c)taking "remedial actions." You could maybe hustle the first two parts through in two hours. Or leisurely go through just the first part.

Again personal opinion, To Die Alone is the hardest to split up since PCs get dropped into a "sandbox" and are mostly left to their own devices with minimal direction from NPCs. Probably they do an investigation with lots of NPCs...which won't benefit from being completed in two sessions.

Good luck. Hope that helps!

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. . . and Sir Szymon val'Holryn, Order of the Phoenix
Formerly Sir Jaeger val'Holryn. Weilder of the Holy Avenger: Thonanos. Gave his soul to help free King Noen


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 Post subject: Re: Short adventure
PostPosted: Sun Oct 28, 2018 9:26 pm 

Joined: Fri Dec 09, 2016 9:52 am
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There are 2 mini mods that are available that are each supposed to take 2 hours or so. They are geared for new players.

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 Post subject: Re: Short adventure
PostPosted: Mon Oct 29, 2018 5:01 pm 

Joined: Tue Oct 01, 2013 11:59 am
Posts: 79
Are they available in the adventure section? Just wondering where to find them.


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 Post subject: Re: Short adventure
PostPosted: Sat Nov 03, 2018 1:31 pm 

Joined: Thu Feb 13, 2014 11:17 am
Posts: 186
Paldaris wrote:
There are 2 mini mods that are available that are each supposed to take 2 hours or so. They are geared for new players.


The two Mini Modules you mention were released for ARPG only, not 5E. They are called Walking on Eggshells and Problems in Transit. Like val Horyn said PeteZero could convert them from ARPG to 5E.
The trouble is they were never released for public play. Only certain GMs were given them to introduce new players to ARPG.

val Holryn wrote:
Or perhaps some of the simpler mods from the Codex of Adventures would work...though obviously there are no certs or rewards for either of these (beyond the enjoyment of the experience).


This could also work if you have purchased the book. I have yet to run through them so I don't know how short they are. But val Holryn is mistaken,. There are certs as these modules are for legal play in the 5E campiagn.
here is the link http://paradigmconcepts.com/download/
Just click on Arcanis5E Codex of Adventures vol I Cert Packets.

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 Post subject: Re: Short adventure
PostPosted: Sat Nov 03, 2018 5:21 pm 

Joined: Fri Dec 09, 2016 9:52 am
Posts: 76
I did run them in 5E at a convention, so I know they exist.

Not sure if I'm allowed to send them out.

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Lucas
Invisible King of Paldaris - Retired
Sir Ssanupeti "Gravedigger", Lord of Snakes, Level 5 Fighter/Tactician


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 Post subject: Re: Short adventure
PostPosted: Sat Nov 03, 2018 7:16 pm 

Joined: Tue May 02, 2017 3:54 pm
Posts: 23
Location: Virginia
Actually there is a 3rd mini module out there. A 2 hour Introductory module the Hinterlands region was ran at GenCon this year.

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 Post subject: Re: Short adventure
PostPosted: Sun Nov 04, 2018 12:25 am 
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Location: Portland OR
Oooh. Aahhh! 5 are certs for the Codex of Adventures. That’s good news! I must have confused the no certs with the ARP system (...or maybe i’m Just flat wrong. Gotta go check that link).

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Eric Gorman

AKA Ambassador Tukufu, man of letters, tomb raider and Master Sword Sage
. . . and Sir Szymon val'Holryn, Order of the Phoenix
Formerly Sir Jaeger val'Holryn. Weilder of the Holy Avenger: Thonanos. Gave his soul to help free King Noen


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 Post subject: Re: Short adventure
PostPosted: Mon Nov 05, 2018 1:27 pm 

Joined: Tue Oct 01, 2013 11:59 am
Posts: 79
Hope they can be sent out. Henry? Pedro? Would be great if one of them can approve.


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