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 Post subject: Shaman Skinchanger
PostPosted: Thu Jun 07, 2018 1:38 pm 

Joined: Thu Jun 07, 2018 1:24 pm
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As we do a rebuild in 5e to meet the new source material. What would be considered acceptable as far as the skinchangers' honor the beast ritual.

If we are already level 6 during the rebuild, what is a reasonable assumption of beasts to have previously honored?


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 Post subject: Re: Shaman Skinchanger
PostPosted: Tue Jun 19, 2018 1:06 pm 
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tgbolling3 wrote:
As we do a rebuild in 5e to meet the new source material. What would be considered acceptable as far as the skinchangers' honor the beast ritual.

If we are already level 6 during the rebuild, what is a reasonable assumption of beasts to have previously honored?


I think we are covering this in the new campaign guide but I will check.

You can just pick some common animals, don't go too crazy. if you played the BI at Origins there is a beast you may have been able to get the hide from.

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 Post subject: Re: Shaman Skinchanger
PostPosted: Wed Oct 17, 2018 2:34 pm 

Joined: Fri Sep 27, 2013 11:55 pm
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What would be considered a reasonable amount for the Living Campaign? Something like the character's Proficiency Bonus to start off with?

Also, if anyone is interested in a list of creatures with the Beast tag, here is a really good link that can bring it up for you. https://donjon.bin.sh/5e/monsters/

You have to go through each one of the creatures to see if it is SRD compliant. If it is, the stats will show up. If it is not, it will state no stats and say not in SRD. The site lets one tailor search for all 5e creature/monsters by type and CR and provides quick info such as size, XP, and more.

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 Post subject: Re: Shaman Skinchanger
PostPosted: Fri Oct 19, 2018 9:12 am 
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your proficiency bonus is a reasonable guideline


Also seeing any character starting at 4th level is assumed to have played the into adventures, maybe a list of beasts found in the intros could be a good starting point for 4th level characters.

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 Post subject: Re: Shaman Skinchanger
PostPosted: Thu Nov 01, 2018 2:17 pm 

Joined: Fri Dec 09, 2016 9:52 am
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Two forms only? Then up to 3 at 5th level? This seems low.

I would suggest at least double. Or it might be better to have a number equal to your level, since you don't get many prof bonus bumps.

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 Post subject: Re: Shaman Skinchanger
PostPosted: Fri Nov 02, 2018 12:21 pm 

Joined: Fri Sep 27, 2013 11:55 pm
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Paldaris wrote:
Two forms only? Then up to 3 at 5th level? This seems low.

I would suggest at least double. Or it might be better to have a number equal to your level, since you don't get many prof bonus bumps.


Starting off with your proficiency bonus (from character creation) is what we mean. It didn't imply a Skinchanger automatically gained another once their PB raised in levels, because (according to the class) the Skinchanger has to have actually slain and skinned a beast in order to use the Honor the Beast and subsequent class features. In other words, you have to earn it the hard way - go kill schstuff.

This does, however, present a unique scenario. For regular, non-living campaigns, the above solution is fine. But for Living arcs where actually facing "beast" creatures is not common at all (even more limiting for Jeggal Sag Ss'ressen Shaman), maybe starting off with double their PB at character creation could be an option. The remaining question is: How to gain more without making it unbalanced? Pedro's 4th level suggestion (posted above) wouldn't be a bad example were there a decent number of beasts. As is, between all 8 intro adventures, there are only three creatures with the 'beast' tag, of which only two can be chosen by Skin Dancers (only one by Ss'ressen Skin Dancers).

Infernal Hyena (CR 1, 200xp)
Large Beast
AC: 12 HP: 45 (6d10+12) Speed: 50ft.
Str: 16 (+3)
Dex: 14 (+2)
Con: 14 (+2)
Int: 4 (-3)
Wis: 12 (+1)
Cha: 7 (-2)
Skills: Perception +3 (Passive Perception: 13)
Darkvision 60ft.
Rampage: When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.
Pack Tactics: The hyena has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.
Ravage: Once per day, on a successful bite attack the Infernal hyena may deal one extra die of its damage with its massive jaws. – Hit: 9 (2d6+3) piercing damage.
Actions
Bite – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.


*Mor'let (CR 1/2, 200 xp)
Large Beast
AC: 12 (Natural) HP: 23 (3d10+6) Speed: 40ft
Str: 17 (+3
Dex: 15 (+2)
Con: 14 (+2)
Int: 3 (-4)
Wis: 12 (+1)
Cha: 8 (-1)
Skills: Perception +3 (Passive: 13), Stealth +5
Darkvision 60ft
Cold Susceptibility: When exposed to temperatures below 40°F for more than 1 minute the Cyclura suffers disadvantage on all Strength, Dexterity, and Constitution ability checks and saving throws. It continues to do so until it spends 1 minute in warmer temperatures.
Keen Smell: A Mor’let has advantage on Wis (Perception) checks that rely on smell.
Pack Tactics: A Mor’let has advantage on attacks rolls against a creature if at least one of the Mor’let’s allies is within 5ft of the creature and the ally isn’t incapacitated.
Actions
Bite - Melee Weapon Atk: +5 to hit, reach 5 ft, one target. Hit: 8 (1d10+3) piercing damage.
Claw - Melee Weapon Atk: +5 to hit, reach 5 ft, one target. Hit: 7 (1d8+3) slashing damage.

NOTE!: The Mor'let posted above is the updated version printed in the recently released source book: Codex Geographica vol II - The Ssethregoran Empire (pg. 229) and these stats should be used over that of the one found on pg. 407 of the 5e ACS (Arcanis Campaign Setting) book.


*Cyclura (CR 1, 200xp)
Huge Beast
AC: 14 (Natural) HP: 30 (4d10+8) Speed: 60ft
Str: 17 (+3)
Dex: 15 (+2)
Con: 15 (+2)
Int: 3 (-4)
Wis: 12 (+1)
Cha: 7 (-2)
Skills: Athletics +5, Perception +3 (Passive: 13)
Trample: may use its stomp action as a bonus action on any prone opponent within 5ft of it.
Actions
Gore (Nasal horn) - Melee Weapon Atk: +5 to hit, 5ft reach, one target. Hit: 7 (d8+3) piercing damage.
Tail Swipe - Melee Weapon Atk: +5 to hit, 5ft reach, one target. Hit: 6 (d6+3) bludgeon damage. One a successful hit, target must make a DC 13 Dex save or be knocked prone.
Stomp - Melee Weapon Atk: +5 to hit, 5ft reach, one target. Hit: 8 (d10+3) bludgeon damage.

NOTE!: The Cyclura received an update (posted below) in the latest source book: Encyclopedia Geographica vol II - The Ssethregoran Empire (pg. 216). It is no longer an eligible creature for beginning level characters (unless the PCI team rules the outdated CR 1 version as an exception).

*Cyclura (CR: 8, 3900xp)
Huge Beast
AC: 13 (Natural) HP: 150 (13d12+65) Speed: 50ft, Climb 30ft
Str: 24 (+7)
Dex: 12 (+1)
Con: 20 (5)
Int: 2 (-4)
Wis: 13 (+1)
Cha: 8 (-1)
Skills: Athletics +10, Perception +4 (Passive: 14)
Charge: If the Cyclura moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Cold Susceptibility: When exposed to temperatures below 40°F for more than 1 minute the Cyclura suffers disadvantage on all Strength, Dexterity, and Constitution ability checks and saving throws. It continues to do so until it spends 1 minute in warmer temperatures.
Actions
Multiattack: The Cyclura makes two melee attacks, any combination of bites and gores.
Bite - Weapon Atk: +10 to hit, reach 5 ft, one target. Hit: 25 (4d8+7) piercing damage. If the Cyclura is not already grappling a creature, the creature is grappled (escape DC 16) and the creature is restrained until this grapple ends.
Gore - Weapon Atk: +10 to hit, reach 5 ft, one target. Hit: 23 (3d10+7) piercing damage.
Spiked Tail (Recharge 5-6) - The Cyclura sweeps its tail in a wide arc, attacking all creatures in a 15 foot cone. Each creature in that area must make a DC 14 Dex saving throw, taking 10 (2d10) piercing damage and 18 (2d10+7) bludgeoning damage on a failed save, or half as much damage on a successful one.
Swallow - If the Cyclura starts its turn with a medium or smaller creature grappled in its mouth (see Bite above) it may attempt to swallow the creature whole as a bonus action. The creature grappled suffers 25 (4d8+7) piercing damage and must make a successful DC 16 escape check or be swallowed whole.
While swallowed, the target is blinded and restrained. It has total cover against attacks and other effects outside the Cyclura, and it takes 18 (4d8) acid damage at the start of each of the Cyclura’s turns.
If the Cyclura takes 30 damage or more on a single turn from the swallowed creature, the Cyclura must succeed on a DC 14 Con saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the Cyclura. If the Cyclura dies, a swallowed creature is no longer restrained by it and can escape from.

* = legal creature for Ss'ressen Skin Dancer

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Last edited by EddieS on Thu Aug 20, 2020 6:25 pm, edited 11 times in total.

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 Post subject: Re: Shaman Skinchanger
PostPosted: Fri Nov 02, 2018 5:52 pm 

Joined: Fri Dec 09, 2016 9:52 am
Posts: 88
Drums also has another beast - Cyclura for the Ss'ressen Shaman.

And don't forget that there are horses in some mods, so you can get that form as well.

The problem I have, and I agree with you on it, is that in a Living Campaign, it is hard to get different forms. While the honoring the beast is a cool feature, it is very limiting in a Living Campaign. Especially for Ss'ressen. Other classes, aka sorcerers don't have to pray that someone has the spell that they want in the next module. However, I like the idea of limiting things so everyone doesn't have access to every beast in the SRD or books.

How about this as an idea (it's a little rough, so feedback is welcome):

When you gain shapechanging/Honoring the Beast, you are considered to have already have any honored any beast you wish with a CR 1/2 or less. This way you can have all of the lesser forms. At level 3 and each level after that you can pick an additional beast that you have honored. At 6th level, you are considered to have honored any beast of CR 1 or less. This goes up to CP 2 at level 10 and CR 3 at level 15. This is in addition to any beast that you may run across and honor in a module.

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 Post subject: Re: Shaman Skinchanger
PostPosted: Fri Nov 02, 2018 10:45 pm 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 297
Paldaris wrote:
Drums also has another beast - Cyclura for the Ss'ressen Shaman.


I did post it above ;)

Paldaris wrote:
And don't forget that there are horses in some mods, so you can get that form as well.


I didn't mention horses because it wasn't in the beastiary in the back of any of the intro mods and is commonly found in any SRD. It's also another creature that Ss'ressen shaman cannot partake of with Honor the Beast and subsequent class features.

Paldaris wrote:
When you gain shapechanging/Honoring the Beast, you are considered to have already have any honored any beast you wish with a CR 1/2 or less. This way you can have all of the lesser forms. At level 3 and each level after that you can pick an additional beast that you have honored. At 6th level, you are considered to have honored any beast of CR 1 or less. This goes up to CP 2 at level 10 and CR 3 at level 15. This is in addition to any beast that you may run across and honor in a module.


I imagine the crew at PCI is already working on the Living Campaign guide v2.5 and possible addressing the matter with Skin Changers and LA. We're also going to get a good chunk of creatures once the Ss'reggoran book releases.

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 Post subject: Re: Shaman Skinchanger
PostPosted: Sat Nov 03, 2018 4:32 am 
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Is Jegg Sagg the lord of ALL beasts or just reptilian ones? I’ve always thought it’s all beasts....

Seems to me you *should* be able to change into any beast you can find. Favoring reptilian forms should be a cultural thing for Ssressen.

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 Post subject: Re: Shaman Skinchanger
PostPosted: Mon Nov 05, 2018 4:16 am 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 297
val Holryn wrote:
Is Jegg Sagg the lord of ALL beasts or just reptilian ones? I’ve always thought it’s all beasts....

Seems to me you *should* be able to change into any beast you can find. Favoring reptilian forms should be a cultural thing for Ssressen.


"Ss'ressen who follow the path of the Skin Dancer are Disciples of Jeggal Sag and can only seek the skin of reptiles and amphibians, preferring to take on the shapes of alligators, crocodiles, frogs, and wolf-lizards." (Source: Pg. 163, 2nd column, 2nd paragraph, 1st sentence 5e Arcanis Campaign Setting).

Sadly, it's not a preference, it's an obligation. It's not easy being scaley ;)

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