Heidi val'Tensen wrote:
The d20 campaign had raise dead... I had no idea that that would have been removed from the setting. But really, ARG and 5e aren't the same system, so one should be able to have things available that the other doesn't - the currency isn't even the same. I wouldn't think it would be bad to have Raise Dead available anyway - it still has the 'within 24 hours' limitation from the d20 campaign.
I remember in a module (again, d20 campaign) going to Beltine's Cauldron to rescue a soul... without some sort of raise-dead in the setting, that wouldn't have worked out so well.
My comment wasn't that raise dead/resurrection etc. couldn't be in the system, just wouldn't have to be the way to address the death concern. I also recall a lot of people who got unhappy if they only got a raise dead or resurrection vs. a true res as they lost experience compared to others.
I understand there will be differences driven by the mechanics and the early and easy availability of spells such as fly on the 5e side by level 5 that aren't replicated until Tier 3 - say roughly 9th level equivalent, and even then only to a very limited subset of characters.
PCI has committed to keeping the adventures the same for both game systems. It will make for some interesting decisions/choices on how to challenge the players.
With a sweep of his hat,
Paul