Heidi val'Tensen wrote:
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I'm afraid that you are misremembering. True Res was never available in the original campaign except in one specific certed circumstance at a battle interactive
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The point, to paraphrase one of the original cert shirts, is that stupidity should lead to character creation, not bad luck. In 5e when one drops to 0 (a common occurrence), all it takes is two bad rolls (with no mitigation possible) over two rounds and a character is dead.
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The core 5e system and SRD was balanced with the idea that death is an obstacle that can be reliably overcome - Arcanis d20 set itself apart by making the 'raised by dawn or your soul is gone' rule, which made death a scary thing.
You're right. I didn't remember clearly, though given the numbers of years that have passed, not surprising.
I and I believe most agree with the sentiment that stupidity rather than bad luck should lead to character creation. I also believe you've missed my point about Raise Dead etc.
Heidi val'Tensen wrote:
However, if Raise Dead isn't available at all in a D&D rules set, then it makes the whole balance of the game out of whack because CR calculations can no longer be trusted.
Raise dead is only ever required if a character dies. If a character who fails twice in their stabilization efforts and isn't saved by someone had the option of stabilizing by adding a permanent flaw or effect to their character to reflect the near death experience then the need for Raise Dead is removed. The CR calculation isn't impacted because the character is still out of action for the duration of the combat, and brought back at some cost.
Again, this isn't to say the spells have to be removed. A primary driver for those spells to exist in the Arcanis setting though, is with an approach like the one I described. This also prevents someone else's stupidity (not stabilizing a party member) from causing your character creation.
I'm no one official. I just see more than one solution to this problem.
With a sweep of his hat,
Paul