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 Post subject: Re: diminish senses
PostPosted: Tue Mar 18, 2014 9:57 pm 
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wilcoxon wrote:
In general, I like the concept of this change but have some concerns/questions.

Does the Mettle skill action roll take any time or is it a "free" skill roll?


Its a free roll.. no speed or action type given.

wilcoxon wrote:
I think every 6 ticks is probably a little often. It needs a way to break it but it needs to last long enough to be effective (and I'm not sure 6 ticks is long enough).


Any more then 6 ticks and you should just have it scene.. a blind target is dead against 5-6 attackers within 12 ticks. (mostly)

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 Post subject: Re: diminish senses
PostPosted: Tue Mar 18, 2014 10:02 pm 
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Southernskies wrote:
Example:
Tick 1: PC attacks (Spd: 5)
Tick 2: PC hit by Diminish Senses
Tick 3: PC hit by Push 2
Tick 7: PC makes 'free' Mettle skill check and removes effect
Tick 8: PC attacks again (having suffered no penalty).


Except your working like a team.....

though I am starting to see the merit of making it 8 ticks...

or making it a push 2 action to resist... but if I do that you can have someone hit the target with a push effect and keep the target blinded longer

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 Post subject: Re: diminish senses
PostPosted: Wed Mar 19, 2014 2:59 am 
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I would suggest not making it a Push. That involves too much interaction with other Push effects and could cause problems. I wouldn't make it an 'action' as you run into the same problems that someone can keep 'pushing' the target or other effects which keep them from taking actions. 8 Ticks seems a decent compromise.

John

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 Post subject: Re: diminish senses
PostPosted: Wed Mar 19, 2014 5:04 am 
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One thought to keep in mind is that someone's passive Arcanum is always maxed out at "combat grade" while the victim's mettle is often a less than combat grade. Most people will have less than a 50% chance to shrug the blindness off each time they role. At higher tiers maybe a lot less.

I also agree with making the mettle roll should cost ticks instead of a freebie. I think a standard/complex action is not too expensive But I worry a little about my above thought ... instead I would suggest making it a simple action (and am perfectly fine with blinded characters combining that action stumbling around trying to do things ... that's comedy gold) BUT also be clear that you don't get your sight back till your whole raft of actions launched at that tick is resolved.

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 Post subject: Re: diminish senses
PostPosted: Wed Mar 19, 2014 9:49 am 
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if I add a speed cost, that means the target ALSO has to wait till their action.. or may lose an action attempting to shrug it off..

what happens if their next action is 4 ticks after being blinded?

do they delay? what if they did something that costs 8 ticks.. or if you push them 4 ticks...

now the push extends the duration of the blind...

though it can create some cool teamwork "keep him off balance! go go go"

if I add any speed value it will be a simple action so the target can still DO something..

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 Post subject: Re: diminish senses
PostPosted: Wed Mar 19, 2014 10:25 am 
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I think Simple Action was a general agreement. Anything more and it's back to where it was before at almost "Scene".

John

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 Post subject: Re: diminish senses
PostPosted: Wed Mar 19, 2014 10:30 am 

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I'm fine with Simple action as long as there's a minimum duration (eg can't be attempted for at least 6 or 8 ticks after casting). Otherwise there's too much chance that the spell is nearly useless (unless the player pays attention to exactly when the target is going and what he's doing).

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 Post subject: Re: diminish senses
PostPosted: Wed Mar 19, 2014 10:50 am 
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I think it would still be a minimum of 6-8 tick duration.

So something like:

After every 6 ticks, the next time you have an action you may make a Mettle (Re) roll vs. the Passive Arcanum of the Caster as a Simple Action Roll.

John

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 Post subject: Re: diminish senses
PostPosted: Wed Mar 19, 2014 12:34 pm 
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So, this is where we are now

note I added a escalating bonus to resist.

Quote:
After 6 ticks, upon the target’ next action they may attempt to break free with a successful Simple Mettle (Re) Skill Action roll against the caster's passive Arcanum value. If they fail they may attempt again in 6 ticks, gaining a commutative +3 bonus every failed attempt after the first. Someone who has been under the effects of a Diminish Senses spell gains a +3 bonus to their discipline defense against the spell for the remainder of the scene.

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 Post subject: Re: diminish senses
PostPosted: Wed Mar 19, 2014 12:39 pm 

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commutative == cumulative

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