SamhainIA wrote:
I'm not sure of the intent, but a possible alternate solution:
instead of relying on having techniques at every tier, look at the total number of techniques known
EG, to learn a Tier IV trick you must know 4 other martial techniques (or 5 or 6 expressed at Tier +x).. it makes it easy for the martial characters to qualify and prevents the cherry picking that people are worried about and provides so much more flexibility.
I like this, I'm a fan, mostly. I would suggest combining the proposed requirements (yours and Pedro's).
"In order to take a martial technique of Tier 2+ the character must possess either: at least one technique of 1 tier lower than the new technique OR a number of lower tiered techniques equal to the tier of the new technique.
Example: In order to take Learn Martial Technique to acquire a Tier 4 technique, the character must already know at least 1 Tier 3 technique OR a total of 4 Tier 1 & Tier 2 techniques."
This offers the greatest flexibility and choices to the characters.
As a side note, I don't understand what's "wrong" with cherry picking techniques. As I mentioned in another thread, I would completely understand if the techniques were tiered like talents, but as they stand right now they're all independent of one another. The 'skills' to perform Sweeping Strike don't necessarily translate to the 'skills' to perform Disengaging Strike - yet knowing knowing SS satisfies the new errata requirement to learn DS.
Repeating my real world example: I'm proficient with card manipulation (good enough to pull of tricks for average people, no where good enough to fool a real magician). I know a good dozen or so 'techniques', some more advanced than others, with the exception of flourishes, none of them built upon or were required to be able to do to learn the others. The non-flourish techniques are basically the martial techniques, the don't necessarily build on each other. The flourishes would be akin to tiered talents (or future tiered techniques).