Harliquinn wrote:
Rewording for clarity:
Tier I: Once per scene, you may declare you are using a Murderous Precision attack against a humanoid target which is granting you Tactical Edge. If the attack is successful and the target is a minion or common threat, you instantly vanquish or slay that humanoid despite its armor rating, remaining Wounds, or Stamina. If the attack is successful and the target is not a minion or common threat, you deal additional damage equal to your Passive Insight. If the attack misses, you expend the use of this talent for the remainder of the scene.
Although I agree that this bar is kind of low, it is still higher than no bar at all. And in the name of simplicity, I will vote for it.
@ZCaslar: That's a topic for another thread. Regardless of what the expected outcome of a combat is, the presence of absence of a single talent should not have the ability to so drastically impact the combat as often as this one does. Sure, every oncce-in-a-while you have just the right trick in your bag and can simplify a combat. This trick works far too often. That means that its out of balance with the others.
Scott