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 Post subject: Re: Languages - further clarification needed
PostPosted: Thu Mar 20, 2014 12:13 am 

Joined: Fri Dec 13, 2013 5:44 pm
Posts: 148
Location: Cajun Country
So back to the original rule. How do we word it to make it clear?
OK so going step by step:
1 gain racial language, this will likely include a national language.
2 gain a language from your nation. If you gained your only national language from your race then you get nothing.
3 you gain a number of languages equal to your passive logic with the caveat that if you have any national languages you must pick 1 of them before selecting any other languages.
4 linguistics skill as it is described

That has someone with up to 3 national languages plus racial and passive logic-1.


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 Post subject: Re: Languages - further clarification needed
PostPosted: Thu Mar 20, 2014 7:55 am 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
Quote:
Q: How to characters acquire their starting languages?

A: there are four steps in character creation which the character acquires languages.
1) Race: A character gains all Automatic Languages listed in their racial entry, if their race lists national, they only receive one national language
2) When you chose your Nationality you chose 1 native language, If your character already knows all of their national languages, this language is lost, see table 2-6 for a list of native languages.
3) After hero creation the character gains an additional number of languages equal to their passive logic, 1 of which must also be from their nation’s list of languages, If your character already knows all of their national languages, you may pick any language.
4) If the hero starts with ranks in linguistics they gain an additional language, 2 if they start with 3 ranks or more.


wording suggestions in bold

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Oswald val'Inares V, The Seeker of the Val'Inares
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 Post subject: Re: Languages - further clarification needed
PostPosted: Thu Mar 20, 2014 8:01 am 
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Joined: Fri Oct 04, 2013 10:23 am
Posts: 1026
Location: Miami Florida
SamhainIA wrote:
Quote:
Q: How to characters acquire their starting languages?

A: there are four steps in character creation which the character acquires languages.
1) Race: A character gains all Automatic Languages listed in their racial entry, if their race lists national, they only receive one national language
2) When you chose your Nationality you chose 1 native language, If your character already knows all of their national languages, this language is lost, see table 2-6 for a list of native languages.
3) After hero creation the character gains an additional number of languages equal to their passive logic, 1 of which must also be from their nation’s list of languages, If your character already knows all of their national languages, you may pick any language.
4) If the hero starts with ranks in linguistics they gain an additional language, 2 if they start with 3 ranks or more.


wording suggestions in bold



I like it, BUT.. I have a radical idea for "lost languages" what if we add a line in character creation stating if you already know all of your nations languages, additional national languages can be any language from the same language tree? so it's not a lost rank.. but still falls within the same language tree...

see table 2-16

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 Post subject: Re: Languages - further clarification needed
PostPosted: Thu Mar 20, 2014 8:17 am 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
Quote:
Q: How to characters acquire their starting languages?

A: there are four steps in character creation which the character acquires languages.
1) Race: A character gains all Automatic Languages listed in their racial entry, if their race lists national, they only receive one national language
2) When you chose your Nationality you chose 1 native language, see table 2-6 for a list of native languages.
3) After hero creation the character gains an additional number of languages equal to their passive logic, 1 of which must also be from their nation’s list of languages.
4) If the hero starts with ranks in linguistics they gain an additional language, 2 if they start with 3 ranks or more.

Q: What if I need to pick "a National Language" in steps 2 and 3 of the revised language selection rules?
A: you pick a related language from Table 2-16 ARPG. a Related language is a language that is a parent, or shares the same parent or is descended from a particular language. If there are no languages selections you can take you may pick any language.

For Example a Cody the val'Virdan is from the Coryani Empire,
Step 1 Cody would get High Coryani and Low Coryani
Step 2, since he already has all of his national languages, he could select from High Coryani, Milandisian, or Cancerese, He chooses Milandisian.
Step 3 Cody is faced with the same choice and chooses Cancerese.


wording suggestions in bold

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--Josh Elliott
Oswald val'Inares V, The Seeker of the Val'Inares
Harvester Lord of the Eastern Fields of Iowa


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 Post subject: Re: Languages - further clarification needed
PostPosted: Thu Mar 20, 2014 8:29 am 
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Joined: Fri Sep 27, 2013 10:47 am
Posts: 2493
Location: Central Alberta
As much as I love languages for my characters, I'm fine with losing a language. 'Tis how the Cookie crumbles.

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Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


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 Post subject: Re: Languages - further clarification needed
PostPosted: Thu Mar 20, 2014 3:59 pm 

Joined: Mon Oct 07, 2013 11:30 pm
Posts: 194
Nierite wrote:
As much as I love languages for my characters, I'm fine with losing a language. 'Tis how the Cookie crumbles.

For all my arguing in the past, I agree with Cody.

Oh hush, it's not THAT surprising... What I was against was being dictated what my characters HAD to take, when there were logical arguments against it. In this particular case, it's like the unfortunate doubling up on untiered talents due to archtype / race / background / path choices - but less costly.

EDIT - 'losing' the language choice also prevents 1) additional page flipping and 2) lack of choices arguments - since all 'tongues of man' are in the tree with Altharin, and that covers far more languages in the tree than any other tree.


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 Post subject: Re: Languages - further clarification needed
PostPosted: Thu Mar 20, 2014 4:09 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
its great that you guys are agreeing ... what are you agreeing on?

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Oswald val'Inares V, The Seeker of the Val'Inares
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 Post subject: Re: Languages - further clarification needed
PostPosted: Thu Mar 20, 2014 4:24 pm 
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Joined: Fri Sep 27, 2013 10:47 am
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Location: Central Alberta
If Racial = National, you lose a language.

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Legends of Arcanis Campaign Staff
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Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


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 Post subject: Re: Languages - further clarification needed
PostPosted: Thu Mar 20, 2014 4:29 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
oh, i dont care either way, either one works for me

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Oswald val'Inares V, The Seeker of the Val'Inares
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 Post subject: Re: Languages - further clarification needed
PostPosted: Thu Mar 20, 2014 5:09 pm 

Joined: Sun Nov 24, 2013 9:12 pm
Posts: 609
Nierite wrote:
If Racial = National, you lose a language.
The way it should be. Make's sense.


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