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CTN:
over all the goal is to make this harder, and +6 to the CTN seems to do this pretty well ... if you compare it to the way things are done now I think we might be slightly over zealous in how we are doing this.
My thoughts are that without a complicated equation or a table of specific CTN's, the +6 is a good compromise between ease of use, ability for casters to achieve, and preserve the intent of PCI in terms of spell+adaptation vs. advanced spells. It's not perfect: it means that combining Tier IV with anything under Tier IV is the same CTN but it also means that a Tier IV advanced isn't a CTN 39 like today.
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Range: In the end the only thing that will make this easy to interpret is a single definitive list, I can already see the arguments about how this should be interpreted and im not looking forward to this, if you want to make advanced spells available to all the players, not just the ones that want to argue about things, a single definitive list put pout by an authority is the ideal.
This one can be accomplished by a table/list, I agree.
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Combining Damage effects: Damage dice we wrote up a nice rule that covers advanced maneuvers that get multiple dice, why cant it apply to spells?
Because of the way advanced maneuvers do damage (You only get Weapon and Base Attribute once), it makes sense to allow other Attributes to add on directly. Because spells stack base damage already, allowing them to stack primary damage makes them even more powerful than maneuvers/adapted spells.
Example (d8 Weapon, d10 Attribute)
Base Maneuver 1: d8 (d10) Damage
Base Maneuver 2: d8 (d10) Damage + (In) Damage (for an example )
Advanced Maneuver (1+2): d8 (d10) (In) Damage and one Attribute can explode. (You don't double up the Weapon Damage or the base Attribute Damage.)
If Advanced Maneuvers combined the way Spells are being proposed in errata you would have:
Advanced Maneuver (1+2): 2x d8 + (d10)+2 + (In) (Much greater damage potential)
If Spells worked like Maneuvers do currently (d6 Spell Damage, d10 Primary)
Base Spell 1: d6 (d10)
Base Spell 2: d6 (d10)
Advanced Spell (1+2): 2x d6 (d10) +2
Therefore, to allow spells to stack (primary) dice like maneuvers stack different (attribute) dice would likely require that the entire process be the same (Doubling weapon damage like you double up on spell damage).
Do I have an answer? Only that the proposed spell errata seems pretty fair considering how martial maneuvers combine.
John