PCIHenry wrote:
Jeremy,
No - this is a variation of the previous question.
As the rules state, the weapon has to have the "Thrown" tag on it.
Using the maneuver to throw something, does not make it a "Thrown Weapon" in this context.
And it was my intent Henry, to question it in terms of this context and to compare/challenge the way that the Weapon Trick "Throw the Blade" works in another with it being a "Thrown Weapon", and with this ruling it for all intents and purposes makes it a weapon trick I will likely never use again. I can understand your previous statement about disliking the idea of an Air Rune not being used on any weapon, but without it being available it makes (in my opinion) Throw the Blade weaker and imbalanced compared to other weapon tricks. Perhaps my question/inquiry was driven more by the fact that Throw the Blade operates as such:
1) The broadsword, gladius, and shortsword all gain this trick via placing skill ranks in Melee (Balanced).
2) In order to even use the weapon trick and have it be possibly effective, you are required to use Ranged (Thrown) to make the attack while using the weapon, as even though you gain access to the trick via ranks in Melee (Balanced), you are required to make this maneuver using a different skill. Checking the core book and Codex of Heroes, only Throw the Blade and Shield Throw have weapon tricks earned for weapons that require the trick be performed with a different skill than the one that granted it in the first place, which seems counter in my mind. [Hence my statements on the weapons becoming 'thrown' with the use of the maneuver, and was ruled as such previously on the old boards.]
3) This weapon trick asks the user to disarm himself to use it - with the Air Rune on the blade, and using a rune slot (a limited resource) to allow it to return, was the only way I could see a character wanting to use this maneuver, as this trick is not about throwing daggers, handaxes, or other smaller weapons you may carry multiple of - this effectively disarms the user and places him at a disadvantage in combat (for, in my opinion, weak benefits compared to other weapon tricks).
Last night, I was thinking that this weapon trick existed to allow smaller weapons and such to be thrown [such as daggers, handaxes, etc] for more damage, and when I reviewed the weapon tricks this morning, I was surprised when the only three weapons it existed for were larger melee weapons. Being melee, I find if odd that one of the tricks with my weapon I'd learn throw experience (skill ranks) is throwing my weapon at someone and leaving myself disarmed... and I don't believe carrying a bandoleer of large swords to throw them makes much sense either. And as per Pedro's earlier post, the idea of tossing a sword of high quality and runes at someone, having it lie on the ground and possibly be stolen, is all that great of an idea. Using the Air Rune to throw the blade 10' and ensure it returned to me was acceptable in my mind - with this change, I do not see me using this trick ever again, and perhaps with the clarification to the Air Rune, it opened up my old beef with Throw the Blade. I was willing to invest to make it some I could utilize by using an Air Rune with this maneuver, but I feel it is no longer viable now in any way. Throw the Blade may have some cool factor or cinematic value, but logic-wise it seems a poor combat judgment decision and mechanics-wise it is a underpowered trick with multiple negatives.
So, I'll admit I was guilty as charged, and its was more to try and illuminate my displeasure and opinion of Throw the Blade perhaps than the clarification to the Air Rune - together, they made Throw the Blade usable, and without its not. It just feels that 'Thrown' was being used in two ways to adjudicate the use of the weapon trick, depending on circumstances. That's my two cents.