PCI_StatMonkey wrote:
To be honest I rather create a new talent called shield training and have everything work off of that.
I would also change the rules for using a shield untrained to make it still viable...
So someone can use a shield untrained and still be protected by it, but to know how to fight with it, they would need to take the Shield Training Talent.
...............
So how would you fix it... for now.. I'm open to ideas, I want to make it as easy and simple as possible within the frame work of the current rules.
Given what you're describing I think the simplest solution is to eliminate Armor Training: Shield all together.
With weapons if you're not proficient you can't use the tricks and you can't use the qualities, but you can use the base weapon. Applying that same principle to shields, anyone could use a shield and get the defensive benefits. If you want to get the weapon tricks, you take weapon training: shields. The only exception to all this is that anyone attempting to use a tower shield will still be dealing with unweildy. Lack of proficiency shouldn't remove a penalty.
Because proficiency in shields is now defined as a weapon all the questions about which archetypes get it, what talents can be used on it etc are resolved. If you want to further simplify things eliminate the option to put weapon runes on shields. There's a category for it, just use it.
I'm more sold on the initial proficiency simplification than the rune issue, but those would be my suggestions.
With a sweep of his hat,
Paul