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 Post subject: Re: What is a scene.. 1st draft
PostPosted: Tue Mar 25, 2014 9:14 pm 

Joined: Fri Sep 27, 2013 8:36 am
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Quote:
There are times where the heroes (or villains) have a chance to cast spells before an event begins, in such cases heroes should be limited to a single casting


I like this rule, just not what comes after it

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 Post subject: Re: What is a scene.. 1st draft
PostPosted: Tue Mar 25, 2014 9:18 pm 
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Joined: Fri Sep 27, 2013 10:40 am
Posts: 2046
How about the choice is:

1) Take your Passive +2 (Representing "Focus")
2) Make your roll with "Focus" (Roll 3d10 and take highest 2)

If you're hard limited to 1 spell all together, makes sense you're focused on it.

John

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 Post subject: Re: What is a scene.. 1st draft
PostPosted: Tue Mar 25, 2014 9:25 pm 

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i thought we were trying to head off an arms race.

how bout in this one case letting bonuses to active rolls (like prodigy) adding to the passive roll

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 Post subject: Re: What is a scene.. 1st draft
PostPosted: Tue Mar 25, 2014 9:27 pm 
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SamhainIA wrote:
i thought we were trying to head off an arms race.

how bout in this one case letting bonuses to active rolls (like prodigy) adding to the passive roll


Though I'm not sure how allowing "Focused Casting" of 1 spell / scene is contributing to the arms race, the bonuses to passive works too.

John

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 Post subject: Re: What is a scene.. 1st draft
PostPosted: Tue Mar 25, 2014 11:08 pm 
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Joined: Fri Oct 04, 2013 10:23 am
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Location: Miami Florida
Ok I'll drop the bonus to +2

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 Post subject: Re: What is a scene.. 1st draft
PostPosted: Wed Mar 26, 2014 3:20 am 
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Joined: Fri Sep 27, 2013 1:06 am
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Location: Portland OR
PCI_StatMonkey wrote:
SamhainIA wrote:
you had me untill the last line


why? ...snip....


Agreed.

Why? For me the last line lacks elegance and fails to simplify the question of "what can be cast ahead of time?" This is what I call a wonky rule. Most of the time you auto cast at your passive value. But in trying to put a guideline out for casting "between scenes" we'll add a unique conditional modifier for this exception/condition. And at this point we're tossing out numbers. Why +2? Or +5? If I somehow have as 2 in my casting stat should it be +1? Or at 12 should it jump to +6? These numbers ultimately feel arbitrary to me. And when I vaguely remember it at some future point, where will I have to look to find it again? I won't find this change under either the section on scenes or on spell casting ... but it'll be in the errata that not everyone will read.

Please simplify. The chance to have a spell up when the action hits is already generous.

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 Post subject: Re: What is a scene.. 1st draft
PostPosted: Wed Mar 26, 2014 10:54 am 
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Joined: Thu Oct 03, 2013 8:01 am
Posts: 327
val Holryn wrote:
PCI_StatMonkey wrote:
SamhainIA wrote:
you had me untill the last line
why? ...snip....
Agreed.

Why? For me the last line lacks elegance and fails to simplify the question of "what can be cast ahead of time?" This is what I call a wonky rule. Most of the time you auto cast at your passive value. But in trying to put a guideline out for casting "between scenes" we'll add a unique conditional modifier for this exception/condition. And at this point we're tossing out numbers. Why +2? Or +5? If I somehow have as 2 in my casting stat should it be +1? Or at 12 should it jump to +6? These numbers ultimately feel arbitrary to me. And when I vaguely remember it at some future point, where will I have to look to find it again? I won't find this change under either the section on scenes or on spell casting ... but it'll be in the errata that not everyone will read.

Please simplify. The chance to have a spell up when the action hits is already generous.
emphatic +1. I agree.

Scott


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 Post subject: Re: What is a scene.. 1st draft
PostPosted: Wed Mar 26, 2014 11:00 am 
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Joined: Fri Oct 04, 2013 10:23 am
Posts: 1026
Location: Miami Florida
Quote:
A note on spells with
"Scene" duration
With the notable exceptions of Binding Spells and Spells with time based duration (ex. hours), heroes never start a Scene with active Scene duration Spells.
These spells are meant to be cast in the midst of the Scene and often carry a speed/strain cost in
relation of their utility.
There are times where the heroes (or villains) have a chance to cast spells before an event begins, in such cases heroes should be limited to a single casting attempt or be allowed to autocast one spell using their passive Arcanum value.

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