PCI_StatMonkey wrote:
that opens up an entire can-o-worms of someone having several buff spells up all the time, even to the point where someone may argue they walk into every scene "spelled up" and ready to go.
walking around with spells active makes you a target for harvesters and heretics..
also there is a STRONG story reason why you would not have spells up all the time.. it slowly kills the caster.. read page 341 the side bar.
I may have to create the "Wasting Disease" in the chroniclers guide to drive this home so Choniclers can smack players with it if they go through, lets say 3, adventures with spells up all the time.
Sometimes I start to think you need a "rules sledge hammer" to drive a point home when it should be something in character.
See, I got this impression from an earlier discussion on spells we had, but in the rules book... nothing. from the rules I thought the wasting disease and harvesters only applied to sorcerers, not any other casters.
It sounded like other arcane casters might be scooped up by harvesters if they happen to show up after a sorcerer, but they aren't generally targeted in their own right. What little I've seen the shaman organization in the hinterlands doesn't seem to have any fear of harvesters, nor do the psionic trainers of the various val houses, etc. If these are real concerns for non-sorcerer casters, I think a side-bar indicating that would be very helpful. Heck, I assumed the "path of" spells were to some degree the replacement of the wild shape of old for druids, so I thought it might have the same form of duration (scene could be days out in the woods, or the entire trip from city to city). Imagine my surprise when I learned that scenes were really meant to only be minutes rather than sometimes hours. Especially since you can’t recast these spells while in them, so you have to convert back and then recast, which could have nasty consequences… And then to learn that being in your wolf form might attract harvesters and give you the wasting disease? That is a shock.