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 Post subject: Re: Advanced Spell v2.2 Effects
PostPosted: Fri Mar 28, 2014 5:49 am 

Joined: Sat Oct 05, 2013 12:46 pm
Posts: 1353
val Holryn wrote:
<snip>
On the other hand, this is not a small change for an issue that should have come up during play testing for the fast play edition. Why wasn't this discussed then, and why are we tackling it now?


The original CTN for Advanced spells in the Quicklaunch book was the 2 spell CTNs -10. It was too hard to use and would never make sense over individual adapted spells. The CTN number for how to build advanced spells changed a number of times during play test trying to find the right balance point. It was however just one aspect of the game that needed to be tested.

The core rule book is 400+ pages long and there's a lot to cover there in terms of play testing. We're almost exactly 3 years after the core rule book came out. There are hundreds of players finding combinations and innovating. It's inevitable that with enough time and consideration people will find combos that make you reconsider things. If you still have a copy of the Quicklaunch rules and compare them to what's was the released game, I think you'll find the current game far superior.

With a sweep of his hat,

Paul


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 Post subject: Re: Advanced Spell v2.2 Effects
PostPosted: Fri Mar 28, 2014 7:14 pm 
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Joined: Fri Sep 27, 2013 1:06 am
Posts: 2109
Location: Portland OR
Agreed, the current version is superior to the quick start.

I didn't remember the fast play rules as -10. I stand corrected on that, I had remembered them as -15. So that sounds more okay then...we're still looking for the right level.

Given the ambiguity of interpreting posts I should probably also add my respect and thanks for the play testers who have helped improve the rules along the way.

_________________
Eric Gorman

AKA Ambassador Tukufu, man of letters, tomb raider and Master Sword Sage
. . . and Sir Szymon val'Holryn, Order of the Phoenix
Formerly Sir Jaeger val'Holryn. Weilder of the Holy Avenger: Thonanos. Gave his soul to help free King Noen


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 Post subject: Re: Advanced Spell v2.2 Effects
PostPosted: Fri Mar 28, 2014 8:38 pm 

Joined: Sat Oct 05, 2013 12:46 pm
Posts: 1353
val Holryn wrote:
Given the ambiguity of interpreting posts I should probably also add my respect and thanks for the play testers who have helped improve the rules along the way.


No one who is familiar with you in person or your frequent posts would think you meant any slightly disrespect. You are true to the good Ambassador to think otherwise.

With more eyes and insights I expect the right balance will be reached with thanks to all who've contributed to the discussions.

With a sweep of his hat,

Paul


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