Hi all, new topic. Not much for combat, but here's something I've noticed about the Artisan Skill.
1. On page 143 of the Arcanis Core Rulebook, in the first paragraph of the Artisan skill, the specializations are listed as Alchemy, Armorsmithing, Blacksmithing, Bower/Fletcher, Brewing, Forging Documents, Gunsmith, Leatherworking, Jewelry, Painting, Tailoring, and Weaponsmithing.
An in the COH on page 55, Alchemy and Materia Medica are both added.
On page 109 of the Arcanis Core Rulebook, in the skills for Tir Betoqi Dwarves, it lists Artisan: Glassblower. On page 109 of the Arcanis Core Rulebook, in the skills for Tultipetan Dwarves, it lists Artisan: Stonemason. On page 123 of the Arcanis Core Rulebook, in the skills list for the Pirate Isles, it lists Artisan: Boatwright. (Also mentioned on page 101 in the COH in the section about Boat, Colapsable.) On page 123 of the Arcanis Core Rulebook, in the skills list for the Unsealed Lands, it lists Artisan: Traps.
Should these 4 specializations be added to the list of acceptable specializations on page 143 of the Arcanis Core Rulebook?
2. On page 109 of the Arcanis Core Rulebook, in the skills for Nol Doppan Dwarves, it lists Artisan: Armorer.
Should this be the Artisan: Armorsmithing skill?
3. Are there any other specializations that should be added to the list, like bookbinding, carpentry, cobbling cooking, pottery or locksmithing?
4. Can we get a comprehensive list of the approved specializations so that judges aren't calling for ones that aren't in the game that no one has and so that writers know which ones that can asks checks for. (I don't think is cool to ask for a Artisan: Carpentry check when it isn't an allowed choice.)
Thanks for considering. Yours in Gaming, David Bauder
_________________ Yours in Gaming David Bauder Good buddy of Cauter Val Virdan
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