wilcoxon wrote:
Okay. Those are a lot more comparable than I expected (I didn't have time last night to look up examples). I still very much dislike CTN+6 but only really have a few arguments left as to why:
- It is a huge increase from current (at least for T1+T1) making it pretty much impossible for starting characters to use them. To me, advanced spells should be usable and useful immediately (just like advanced maneuvers).
- Highest CTN +6 is it makes advanced spells of mixed tier very sub-optimal (advanced T4+T4 = same CTN as advanced T4+T1).
1) Maneuvers don't have adaptations. There's no way to boost a maneuver without making an advanced one so they are going to be easier. They also don't have the same range of status effects and debilitating results as spells. In addition, most weapon maneuvers and particularly advanced maneuvers have a little higher speed than spells. A speed 5 sword with mighty swing and Sweeping strike has a speed of 6 with recovery. One thing I do think is maneuvers which target multiple targets aren't as costly as they probably should be.
2) In the current method a Tier 1 (CTN 18) + Tier 4 (CTN 27) would be CTN 30. That wasn't high enough to keep the adaptations on the Tier 4 spell comparable. Tier 1 spells are still very worthwhile at Tier 4 since they don't often get a replacement and adding Elemental Bolt adapted 3 times (CTN 24) will add d10 damage to the spell with the same CTN.
Quote:
The big omission in the second example is that casting both individually is easy for a starting character (whereas the advanced spell requires a roll even for most 1.10 characters).
Another big limit with advanced spells is that if they target different defenses, you must beat both defenses or the spell fails.
Another limitation of advanced spells for damage is that the damage is less than casting separately (Primary vs only +2).
A) Advanced spells should require a roll just as adaptations usually do. That's by design.
B) This is now in line with Maneuvers
C) But you are doing all the damage up front which could make the difference between killing the monster before I attacks or not.
The main thing is if there are decisions to make between casting two base spells automatically one after another, casting a base spell with adaptations, or casting an advanced spell with a chance of failure, then the system is balanced.
John