With the Advanced Spell change to combining damage effects,
Quote:
when combining two damaging spells which deal (Primary) damage, you only roll one (Primary) but gain a +2 bonus to your damage roll
The oddball rule for only one die exploding in an Advanced Martial Technique also needs a review.
Example (high level, but shows a long term issue, being a T5 is not the point):
Tick 1: Unbalancing Attack
wait for recovery to clear
Tick X: Moment of Prescience; Effect: Weapon (Qu) ++ (Pr) + (Qu) + (In)
ALL FOUR attributes are eligible to explode, as its only a Base Category Man.
Tick 1: Unbalancing Attack
wait for recovery to clear
Tick X: Moment of Prescience+Mighty Throw; Effect: Weapon+5 (Qu) ++ (Pr) + (Qu) + (In)
Only ONE attribute die can explode.
Q&A: How do you determine which die can explode? If it is after you roll, there is a mechanical advantage over advanced spells. If it is before, balance with the new Advanced Spell rules is (mostly) maintained.
Additional suggestion: Bonus attribute die for all Martial Techniques and Spells have the brackets removed (so they don't explode).
A sub-reason is that in online play, the die parsers can't deal with that rule exception.