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Spend a Fate Chip to perform a desperate or cinematic act that has no associated rule but that is realistic for your character and the setting. The GM has final authority on what is and is not allowed
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Spend a Fate Chip to use a Talent, Spell, or Combat Maneuver that you do not currently possess up to one Tier higher than yours for one action or gain an additional use of a Talent that you have already used this scene.
i personally like both these options. the first has started to lay down a foundation as to what is acceptable as for as doing the impossible. only issue i see with it is that leaves it open for interpretations as to what is "realistic" but it does have the all important part in there that says the final outcome it up to the judge. now all that needs to be done is get judges on the same note. i think more so at the major con, then local game days. since the cons require more judges to work in conjunction with each other
what can i say about the second one. i really like it. its logical, concise as to what its intent is. this one differently has my vote