Nierite wrote:
Arcane =/= Divine?
In universe, Divine spells operate using slightly different physics than Arcane, so that might be the source. Also, please remember that Divine cannot be combined so maybe this was their olive-branch?
Yeah. Though my understanding is that once the Arcanum has been manipulated its all the same "energy" flying around I do remember it as kinda that. Here is what I remember from the old forum:
When the fast play and then the original core book came out
everyone created advanced spells. Then someone said ... "wait a minute. If the Cants are by rote how the heck do we change them on the fly to create our "new" advanced spells? That's not by rote." A huge debate followed and much electronic ink was expended.
One position (now rejected) said, "Screw it, the rules don't say I can't make advanced divine spells so I am ..." Another position (now rejected) chimed in and said, "hey you know what, given that divine spells are rote I don't think you should be able to use adaptation talents with them either..." Insert the South Parks sounds of "RobbleRobbleRobble." Eventually we got to the point where we are now. You can't make advanced spells out of the divine stuff, but you can use adaptation talents.
*BUT MEAN WHILE* Codex of Heroes was being finalized ... and lo, it looks like someone wrote up Blessed Devotions so it wasn't an adaptation talent (so even if the old forum reached a consensus or Henry decreed that adaptations wouldn't be allowed with divine spells, then there would still be a way to fire them (divine spells) into combat without a -4 penalty).
I don't always like the wonky parts of the game, but I do like this. Possibly there once was a cants version of Arcane Accuracy ... I like to think its been lost over the ages. Blessed Devotions is either a similar means to the same end or a software patch of some sort to cover for the deficiency.