ZCaslar wrote:
:ugeek:
Go on...
So I had an idea.
Here's my entry, Val'Holryn.
The Dance of Beroe (Alternately "
Grace,
Glory,
Geyser!")
"
Water surges, smashes, rushes, shoves, sweeps and even at rest is less then a thought away from becoming a raging torrent. Be like water, child of Belisarda." -Armsmistress Shavaizess.
Once per scene when you strike a target with your broadsword you may elect to also attack the target's Fortitude defense (if this attack would normally target Fortitude then this effect is unchanged). If you also match or exceed their Fortitude you may elect to slide them a number of squares equal to your passive Prowess value after any other effects are resolved. At the end of this movement they fall prone.
If this movement would cause them immediate injury (hazardous terrain, ongoing spell effects, etc) their target defense increases by four against this technique. Vertical movement triggers this increase, but only once and only for the original target.
This movement can provoke Free Strikes. Free strikes do not trigger the defense increasing effect.
If this movement would force them into an occupied square compare the being in the occupied square's Fortitude to the attack roll -4. If the attack would still succeed that secondary target is subject to the same effect minus one square of movement. The original target then stops it's forced movement, and is knocked prone/falls.
In addition the hero may also follow the target's movements, as well as that of any secondary target's movement, at the cost of 1 Recovery for the first square and 1 additional Recovery for each square thereafter. This movement must begin at the first square the target vacates, and must result in an unbroken chain of squares. The hero cannot move illegally in any way as part of this effect with one exception: they may move through occupied enemy squares. None of the hero's movements trigger Free Strikes.
Targets affected can be launched off the ground, but the hero cannot follow unless they're subject to an active Flight effect. Targets so launched fall the appropriate distance once their movement is completed, do or do not suffer damage as they would normally, and end up prone if they can.
Repeat until this effect is resisted or until no more legal movement options exist, with any successive target moving cumulatively one less square. Targets successfully affected also are moved one less square for every site category above Medium they are. If this would reduce the forced movement to zero they do not move, but they are still knocked prone.
This ability is normally without additional cost to the triggering attack, but can be added to an advanced maneuver at the cost in increasing it's recovery by one, and with any secondary movement from this ability adding it's Recovery cost as specified above. Regardless of the maneuver it is added to it is still restricted to one use per scene and it only targets a single enemy regardless of how many others are affected by the original advanced maneuver.
Sengoku Musou!