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 Post subject: Re: Exploding Dice Maths
PostPosted: Mon Dec 30, 2013 8:10 pm 
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Because I had to enumerate the dice rolls on Action Dice, there's no good way to build in the calculated values above for Action Rolls. However, I might be able to fudge it.

For instance, it's impossible to roll a '4' on a d4 Attribute, since rolling a 4 requires you to re-roll and the minimum you get is 5. Therefore, if I change the expected value of the maximum roll for each die type to the Maximum Value + Average Value (With Exploding), that might give a more accurate result. It's way too much enumeration to include the exploding die results as well since it's limitless.

Will see how it goes.

John

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 Post subject: Re: Exploding Dice Maths
PostPosted: Mon Dec 30, 2013 8:37 pm 

Joined: Fri Sep 27, 2013 8:36 am
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paying more attention to maximum damage is kinda dangerous, even with out exploding dice
2d6 = 7, where 1d12 = 6.5

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 Post subject: Re: Exploding Dice Maths
PostPosted: Mon Dec 30, 2013 8:46 pm 
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Not sure what you're saying. I was indicating that to compute the probability of beating a specific TN with an Action Roll (2d10 + dX), I enumerated all the possibilities. Otherwise, the calculation gets too messy and used summations, etc. Exploding dice throws a wrench in the works :)

John

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Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
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 Post subject: Re: Exploding Dice Maths
PostPosted: Wed Jan 01, 2014 4:23 pm 

Joined: Fri Sep 27, 2013 8:36 am
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added a some more stuff to the spread sheet

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 Post subject: Re: Exploding Dice Maths
PostPosted: Fri Jan 03, 2014 2:46 pm 
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Joined: Thu Oct 03, 2013 8:01 am
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Harliquinn wrote:
Not sure what you're saying. I was indicating that to compute the probability of beating a specific TN with an Action Roll (2d10 + dX), I enumerated all the possibilities. Otherwise, the calculation gets too messy and used summations, etc. Exploding dice throws a wrench in the works :)

John
John,

Found these links...
This (http://topps.diku.dk/torbenm/troll.msp) is a tool that can run dice simulations and compute statistical probabilities for complex dice rolls. Try using this as the die roll formula
Code:
sum (accumulate y:=d6 while y=6) + sum (2d10)
This will roll 2d10 plus an exploding d6. If you click on the calculate probabilities button you'll get a histogram of results.

This was written by Torben Mogensen, a CS professor at DIKU. He also wrote a 29-page paper, "Dice Rolling Mechanisms in RPGs," (http://www.diku.dk/hjemmesider/ansatte/torbenm/Troll/RPGdice.pdf)in which he discusses many of the dice rolling mechanisms implemented by Troll and some of the mathematics behind them. If you read section 3.4, "Open ended rolls" you'll see a formula to calculate the average of an exploding die.

Hope you find it useful!

Scott


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