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 Post subject: Re: Character Advice
PostPosted: Wed Dec 18, 2013 3:34 am 
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Location: Portland OR
mininin wrote:
Unless your character really needs the armour for flavour you are probably better off without it as the higher avoidance means that you'll likely take less damage overall just by not being hit so often. A ranged weapon should also be considered: people often forget that a healers job is to survive to heal the others rather than be a front line fighter, so if you can add some damage without being toe to toe with the bad guys then you're on to a winner. Although at the end of the day it's character concept that matters first; it may be that your character has many tales to tell of his lack of luck in combat, his cursed armour of sword attraction and the many scars sustained while clogging the enemy swords with his body. But at least his friends will stick up for him.


I'm on the other side of the AR vs. Avoidance debate. If you have huge Pr and In, and a large shield ... then it is indeed possible to get an avoidance that will keep you out of trouble damage wise. On the other hand because we live in a world with a bell curve, if you're not ahead of it then you're going to be hit. Sometimes often. A d8 opponent hits a number of 15.5 50% of the time. With 3 ranks he/she/it hits an 18.5 50% of the time. 6 ranks and it hit an avoidance of 21.5 50% of the time. And so on.

Because you re a divine caster you can't use a shield ... unless you want to be Captain America with your shield also as your weapon. There are a few characters doing this.

You presumably have a base avoidance of 17 which drops to 15 due to Bulk penalties for armor. Since almost all bad guys (out the gate) have at least 3 ranks in their attack stat you are going to get hit with most attacks. So investing in 4 AR seems like a good idea to me. Those points of stamina saved add up in a hurry.

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. . . and Sir Szymon val'Holryn, Order of the Phoenix
Formerly Sir Jaeger val'Holryn. Weilder of the Holy Avenger: Thonanos. Gave his soul to help free King Noen


Last edited by val Holryn on Wed Dec 18, 2013 8:06 pm, edited 1 time in total.

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 Post subject: Re: Character Advice
PostPosted: Wed Dec 18, 2013 12:26 pm 
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I'm with Eric. If you can keep your avoidance ahead of the curve (literally) then you're probably better off with a higher avoidance. However, various analyses on the old forums seem to indicate that it's next to impossible to remain ahead of the curve as you move up through the tiers. (Trying to will require a significant investment of advancement selections.) My philosophy (until I see that we were all wrong about how advancement will affect hit rolls) is that the opportunity cost of maintaining a very high avoidance is just too much. I'll just try to keep a decent AR, instead.

Scott


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 Post subject: Re: Character Advice
PostPosted: Wed Dec 18, 2013 12:35 pm 

Joined: Sat Oct 05, 2013 12:46 pm
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Just curious, Scott. What do you consider a "decent" AR as you move up through the Tiers? As for Avoidance I believe encounters increase at at +3/Tier, so you'd need to match that to keep Pace. I may be misremembering.

With a sweep of his...

Hat


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 Post subject: Re: Character Advice
PostPosted: Wed Dec 18, 2013 12:53 pm 
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Encounters move at +3 / Tier until tier 4, then if the bestiary is to be believed, scale at about +4 / Tier. It's possible to get +2 Defense easily per Tier and 3 in maybe 2 Tiers as you get your attributes higher. However you can only get to +4 from each attribute. I did the analysis in the previous boards that showed defenses start to fall behind in tier 3 and beyond.

John

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 Post subject: Re: Character Advice
PostPosted: Wed Dec 18, 2013 6:39 pm 

Joined: Sun Nov 24, 2013 9:12 pm
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Hat wrote:
Just curious, Scott. What do you consider a trade"decent" AR as you move up through the Tiers? As for Avoidance I believe encounters increase at at +3/Tier, so you'd need to match that to keep Pace. I may be misremembering.

With a sweep of his...

Hat

Most characters can't/won't keep up with +3 to each Def a tier.


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 Post subject: Re: Character Advice
PostPosted: Wed Dec 18, 2013 7:16 pm 
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deviknyte wrote:
Hat wrote:
Just curious, Scott. What do you consider a trade"decent" AR as you move up through the Tiers? As for Avoidance I believe encounters increase at at +3/Tier, so you'd need to match that to keep Pace. I may be misremembering.

With a sweep of his...

Hat

Most characters can't/won't keep up with +3 to each Def a tier.


Nor should it be necessary to do so for the average person. It's just too many resources to one aspect of the game.

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Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


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 Post subject: Re: Character Advice
PostPosted: Wed Dec 18, 2013 7:42 pm 

Joined: Sun Nov 24, 2013 9:12 pm
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Harliquinn wrote:

Nor should it be necessary to do so for the average person. It's just too many resources to one aspect of the game.

Problem being I'd like my defs to matter.


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 Post subject: Re: Character Advice
PostPosted: Wed Dec 18, 2013 8:00 pm 
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deviknyte wrote:
Harliquinn wrote:

Nor should it be necessary to do so for the average person. It's just too many resources to one aspect of the game.

Problem being I'd like my defs to matter.


Well other than the +2 / Tier and raising some Attributes for boosts, you're going to have to invest serious Advancements in getting +3 / Tier and even then you're only slightly along the advancement of monsters. You may have to rely on Runes and Spells to get the rest.

john

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Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
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 Post subject: Re: Character Advice
PostPosted: Thu Dec 19, 2013 9:38 am 
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Hat wrote:
Just curious, Scott. What do you consider a "decent" AR as you move up through the Tiers? As for Avoidance I believe encounters increase at at +3/Tier, so you'd need to match that to keep Pace. I may be misremembering.

With a sweep of his...

Hat
For a "decent" AR, I'm thinking 3+Tier. I feel that a "good" AR would be 4+tier and an "excellent" AR would be 5 or more + tier.

Regarding Avoidance, as John mentioned, he posted an analysis on the old boards. And based on the information that we have at hand, it seemed pretty solid to me. Although I personally expect that players will squeak out an additional point of defense or so per tier via magic or new rules that we can't yet account for. With that in mind, I think that 3 points of defense per tier is doable without giving up too much in the way of opportunity costs. I also expect enemy attack bonuses to increase about 3 to 4 points per tier for typical encounters. Which means that unless you begin play ahead of the curve, you will begin to fall behind unless you make sacrifices to increase your defenses. Thus making (in my mind) AR that much more important.

Scott


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 Post subject: Re: Character Advice
PostPosted: Thu Dec 19, 2013 2:50 pm 

Joined: Mon Nov 25, 2013 5:01 am
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wHAT WOULD BE THE BEST WAY TO POST MY FORM FILLED pdf OF MY CHARACTER SHEET TO THIS THREAD?


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