aparmel528 wrote:
I am a 1.1 Divine archetype worshipping Illir.
Good! There aren't enough Illiirite out there in this campaign!
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I am one mod away from leveling to 1.2, barring a really bad run. I wield a gladius and wear Lorica. Basically my goal is to have a character that is primarily a healer, but that can somewhat hold his own in combat. I am currently looking at taking the Warrior Priest path, when I get there, though it sounds like I may have to make some changes to make that work, i.e. switch from Initiate of the Gods background to Templar, or somesuch.
As someone who plays a Battle Priest (Initiate of Nier, Annointed Priest) I'd suggest you aim for Templar, personally, as you get a bit more in the way of talents. I assume you have chosen the Divine Archetype to get the healing spells. This has the advantage of getting maximum use out of spells, but not getting Advanced Armour Training does suck for bulk. Taking Templar hurts your casting ability somewhat, but if you are primarily a combat medic, this isn't that big of a deal overall.
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I know that pretty much if you focus in one area, generally another will suffer. I want my healing to be very strong as we generally have two heavy fighters in our party and that is not needed as badly as a healer, but would like my combat to be decent in case ihave to step up there. I also enjoy the ability to heal, thhen attack then heal again, so I am rarely doing nothing waiting for my strain to diminish. Any advice on keeping this working well for now and/or down the road?
As Healing Spells rarely need to attack an opponent's discipline, you really ONLY need to have enough skill ranks in Arcanum (Cants) to autocast the spell for efficient healing. That said, you want to have a good (at least d8) Charisma and if possible 2-3 ranks in Arcanum at Character creation. If Healing is your bag, then focus on Corpus as your Primary tradition, taking Diety Illiir and Benedictions as your two secondaries to get some more spell variety (Benedictions of the Gods is a great spell!). I'd also focus on getting things like Leadership and maybe Healing Hands to aid in Healing more, but those are secondary options.
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Also, I have an avoidance of15 and am really getting exasperated with everything hitting. Are there any good options for increasing my avoidance? I have considered a shield, but have been told that I wold take a penalty to my spellcasting because my hands would be full, and have also considered going with a lighter armor, and losing my AR of 4, but gaining back some of my avoidance. Any thoughts would be great.
Alex Parmelee
Alas, you have come to the bane that is a Divine Archetypes life: Bulk. I had it bad because my Nierite HAS to wear heavy armour, so I ended up using Heirloom (talent) to get an Exceptional set of Armour, which reduces bulk by 1. If you have AR 4, I assume you have Lorica Segmentata or Royal Coryani Lorica Musculata, with a Bulk of 2. If that is so, your non-armour Avoidance would probably be 17, yes? If you get Heirloom armour, you'd get a 16 Avoidance, which still sucks but is not bad. The only other way for a battle-caster to really boost their Avoidance is to ensure you have a better Prowess and Insight as Deadzone said. You are still 'young' in the game at only 1.1-1.2, so this avoidance (while not great) is perfectly reasonable for your build. I am at 2.3, and my Nierite only has an avoidance of 19 so I feel your pain