Harliquinn wrote:
SamhainIA wrote:
i can recall some rediculously powerful steel whip builds from 3.5 arcanis, i dont really remember how they were built tho
Well it's disappointing that certain weapons were 'nerfed' due to the 3.5 days while other weapons were made stronger in their place in the new systems.<snip>
I'm not sure that any weapons were specifically 'nerfed' when building the new system. That would be a question for Pedro.
As for tripping with a steel whip, you have the option of combing the simple combat maneuver Trip with the weapon trick Long strike.
Steel Whip Long Strike + Trip = Range 10', Speed 7(3), Weapon Damage (Mi or Qu), if also bypass Fortitude, Target falls.
You are subject to Free strikes, but because you have range 10' you have the opportunity to maneuver away from them. Unless your target has a reach weapon, they can't respond. An opponent under recovery I don't think can make a free strike either, so that 'penalty' may not apply depending. If you're fighting a high fortitude opponent you'd still do damage if you bypass their Avoidance, even if you don't bypass their Fortitude.
This strikes me as better potentially than the 6(1) Improved Trip option.
Small Shield Slam has an edge when next to the opponent, 4(4), Weapon damage, prone plus push 3 but not at range. They lose their avoidance bonus which is a penalty.
With a whip because it already has Range 10' you can combine the Trip with another maneuver.
Submitting ideas for maneuvers, perhaps as a combination of Long Strike and Improved Trip or something to that effect might work.
With a sweep of his...
Hat