Last visit was: It is currently Tue Mar 19, 2024 5:22 am


All times are UTC - 5 hours




Post new topic Reply to topic  [ 41 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject: Re: Customized Advanced Spells
PostPosted: Thu Jun 18, 2015 1:48 am 
User avatar

Joined: Wed Nov 06, 2013 7:06 am
Posts: 991
Ward of Inertial Shield.

Invalid, as the spells must be the same Source to combine.

_________________
LARG; Astra Tonsoria Ursula val¤Dellanov, Martial Former Tribune, Centurion Sword Sage II, T3.4
LA:5E; Magdelene of Ostermann, Dark-kin Courtesan Rog3(Bard)/HC2 (future twilight warrior)
LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


Top
Offline Profile  
 
 Post subject: Re: Customized Advanced Spells
PostPosted: Thu Jun 18, 2015 12:03 pm 
User avatar

Joined: Fri Sep 27, 2013 10:40 am
Posts: 2046
Southernskies wrote:
Ward of Inertial Shield.

Invalid, as the spells must be the same Source to combine.


Both spells are in Wards and Kinetics, so either Psionics or Sorcerer-Priest could do it.

John

_________________
- John Bellando

Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


Top
Offline Profile  
 
 Post subject: Re: Customized Advanced Spells
PostPosted: Thu Jun 18, 2015 2:16 pm 
User avatar

Joined: Fri Sep 27, 2013 1:06 am
Posts: 2109
Location: Portland OR
Is that correct in effect for how they combine? If you missed ve do you only loose part of the spell or the whole spell? If you take enough damage to bring down one part of the spell does the rest stay up?

_________________
Eric Gorman

AKA Ambassador Tukufu, man of letters, tomb raider and Master Sword Sage
. . . and Sir Szymon val'Holryn, Order of the Phoenix
Formerly Sir Jaeger val'Holryn. Weilder of the Holy Avenger: Thonanos. Gave his soul to help free King Noen


Top
Offline Profile  
 
 Post subject: Re: Customized Advanced Spells
PostPosted: Thu Jun 18, 2015 2:43 pm 
User avatar

Joined: Fri Sep 27, 2013 3:59 am
Posts: 813
Location: Ontario, Canada
Damage exceedig would destroy the entire spell.

_________________
Akira Currier
aka Raseri 'Crash' val'Emman - Master of the Incandescent Flame (Martial 3.7)
aka Leif - Skohir Warped One (Martial 2.6)
aka Rurik - Nol Dappan War Priest (Divine 2.3)
aka Karthik - Tultipetan Stonemason (Expert 1.4)


Top
Offline Profile  
 
 Post subject: Re: Customized Advanced Spells
PostPosted: Thu Jun 18, 2015 3:05 pm 
User avatar

Joined: Fri Sep 27, 2013 10:47 am
Posts: 2493
Location: Central Alberta
Indeed, it is one spell because it is made to be an advanced spell, which means that if one part goes down, it ALL goes down.

_________________
Cody Bergman
Legends of Arcanis Campaign Staff
Initial Author Contact/Adventure Vetting

Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


Top
Offline Profile  
 
 Post subject: Re: Customized Advanced Spells
PostPosted: Thu Jun 18, 2015 3:27 pm 
User avatar

Joined: Wed Jun 18, 2014 12:50 am
Posts: 485
Location: Tampa, Florida (temp.)
Thanks for the critiques and fixes on Ward of Inertial Shielding, fellow players! I posted the spell both to share it and to get feedback since I'm inexperienced on creating advanced spells. I have fixed and edited the post based on these constructive comments. Having either part end making the whole thing end does limit the advanced spell's usefulness, but the time improvement could still make it worthwhile. Being able to adapt the combined spell as binding is extra nice for those spellcasters who can make the CTN and don't otherwise have a binding spell up--admittedly a binding spell that's ruined if you move, but that's still some nice extra protection while sleeping.

From a strategy viewpoint on using the advanced spell, do you think it's more worthwhile to increase one's avoidance or damage absorption? Both adaptations have the same increase to CTN.

Also seeking clarification for the clause from Inerial Shield, "If any single attack deals more damage [...]" should that mean damage before or after the absorption? I could read it either way, but based on other use of the term "dealing damage" in the rules, I believe it means total damage as rolled by the attacker (gross) and not the Stamina damage taken after AR and other absorption (net).
Also, when the ward/shield is destroyed by large damage dealt in one attack, will it still absorb that damage, or will the ward be destroyed before damage absorption occurs? I think the ward should still absorb damage that attack since the +1 Avoidance still applied to that blow in the original spell. If the damage absorption were to end immediately on a large attack before the damage is absorbed, the same reasoning would mean that an Inerial Shield should not count its bonus to Avoidance if the damage dealt would have been great enough if the bonus had not been in place.
What do ARPG rules experts think?

_________________
David Thomas Chappell
Sestius Ovidius val'Mehan Comma and Khamat - psion patrician diplomatic legate and his Myrantian tutor
Quintus Ovidius val'Mehan - patrician military tribune
Amadi val'Abebi - Monk of Althares
Talathos - choleric Kelekene dabbler


Last edited by Dante on Fri Jun 19, 2015 3:23 am, edited 6 times in total.

Top
Offline Profile  
 
 Post subject: Re: Customized Advanced Spells
PostPosted: Thu Jun 18, 2015 3:38 pm 
User avatar

Joined: Fri Sep 27, 2013 10:47 am
Posts: 2493
Location: Central Alberta
Unless you already have a good Avoidance, I always vote damage absorption. You likely will not be able to boost your avoidance by enough to really avoid the big hits.

_________________
Cody Bergman
Legends of Arcanis Campaign Staff
Initial Author Contact/Adventure Vetting

Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


Top
Offline Profile  
 
 Post subject: Re: Customized Advanced Spells
PostPosted: Thu Jun 18, 2015 6:28 pm 
User avatar

Joined: Fri Sep 27, 2013 10:40 am
Posts: 2046
R order of resolution should be:

1) Attacker rolls attack roll which needs to meet/exceed Avoidance (counting Inertial Shield)
2) Attacker rolls total damage
3) Damage is applied to the Ward of Shielding minus any AR on the Ward
4a) If Ward absorbs all damage without any overflow and this damage is under the caster's Passive Arcanum, the caster takes no damage and track damage to Ward (nothing else happens)
4a) If Ward absorbs all damage without any overflow and this damage is equal to or greater than the caster's Passive Arcanum, the caster takes no damage and the Advanced spell ends
4c) If Ward absorbs more damage than it has left, caster takes the overflow damage and the Advanced Spell ends

I think his is correct

_________________
- John Bellando

Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


Top
Offline Profile  
 
 Post subject: Re: Customized Advanced Spells
PostPosted: Fri Jun 19, 2015 3:26 am 
User avatar

Joined: Wed Jun 18, 2014 12:50 am
Posts: 485
Location: Tampa, Florida (temp.)
I mostly agree with John B.'s prior post, but I think that any AR from the Ward should not affect whether the "damage dealt" is enough to bypass the caster's passive Arcanum. Still, some of you know the rules better than I. I'm looking at each component spell's weaknesses and applying them both.

_________________
David Thomas Chappell
Sestius Ovidius val'Mehan Comma and Khamat - psion patrician diplomatic legate and his Myrantian tutor
Quintus Ovidius val'Mehan - patrician military tribune
Amadi val'Abebi - Monk of Althares
Talathos - choleric Kelekene dabbler


Top
Offline Profile  
 
 Post subject: Re: Customized Advanced Spells
PostPosted: Fri Jun 19, 2015 6:37 am 
User avatar

Joined: Fri Sep 27, 2013 10:40 am
Posts: 2046
Dante wrote:
I mostly agree with John B.'s prior post, but I think that any AR from the Ward should not affect whether the "damage dealt" is enough to bypass the caster's passive Arcanum. Still, some of you know the rules better than I. I'm looking at each component spell's weaknesses and applying them both.


I've always played Inertial Shield as the AR you wear or have naturally affects the damage dealt to bypass Inertial Shield normally, so I see no reason the Ward AR wouldn't apply. If this isn't the case, then I would agree the Ward's AR won't apply.

John

_________________
- John Bellando

Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


Top
Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 41 posts ]  Moderators: james.zwiers, PCI Eric Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net & kodeki