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Customized Advanced Maneuvers
http://forums.paradigmconcepts.com/viewtopic.php?f=56&t=372
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Author:  Harliquinn [ Thu Feb 20, 2014 10:10 pm ]
Post subject:  Re: Customized Advanced Maneuvers

So if they are all working as intended, we can bring this to a close :)

Thanks, Pedro

John

Author:  PCI_StatMonkey [ Thu Feb 20, 2014 10:20 pm ]
Post subject:  Re: Customized Advanced Maneuvers

John that is not to say I'm not thinking of tweaking Sweeping,

I keep thinking that it needs a special rule to make it slower with faster weapons and faster with larger, slower weapons.

or I may just add a special note that it adds it's full speed and recovery when combined with another maneuver

Author:  wilcoxon [ Thu Feb 20, 2014 10:42 pm ]
Post subject:  Re: Customized Advanced Maneuvers

PCI_StatMonkey wrote:
John that is not to say I'm not thinking of tweaking Sweeping,

I keep thinking that it needs a special rule to make it slower with faster weapons and faster with larger, slower weapons.

or I may just add a special note that it adds it's full speed and recovery when combined with another maneuver


I kind of like the inverse speed idea. Maybe change it to speed 7(2) instead of +1(2) so the speed is constant (giving an advantage to larger/slower weapons). The slower weapons seem to be chosen far less often than faster weapons in Arcanis so something to improve them doesn't seem amiss.

Author:  Southernskies [ Thu Feb 20, 2014 11:08 pm ]
Post subject:  Re: Customized Advanced Maneuvers

PCI_StatMonkey wrote:
I keep thinking that it needs a special rule to make it slower with faster weapons and faster with larger, slower weapons.

or I may just add a special note that it adds it's full speed and recovery when combined with another maneuver

If you use the same Special: as Rapid Strike (ta), that should work well.

Examples:
Mighty Swing + Sweeping Strike = +2 (5) [from +1 (4)]
Shield Slam + Sweeping Strike = +1 (6) [from +0 (5)]
Lunge + Sweeping Strike = +2 (4) [from +1 (3)]

Author:  PCI_StatMonkey [ Thu Feb 20, 2014 11:19 pm ]
Post subject:  Re: Customized Advanced Maneuvers

wilcoxon wrote:
PCI_StatMonkey wrote:
John that is not to say I'm not thinking of tweaking Sweeping,

I keep thinking that it needs a special rule to make it slower with faster weapons and faster with larger, slower weapons.

or I may just add a special note that it adds it's full speed and recovery when combined with another maneuver


I kind of like the inverse speed idea. Maybe change it to speed 7(2) instead of +1(2) so the speed is constant (giving an advantage to larger/slower weapons). The slower weapons seem to be chosen far less often than faster weapons in Arcanis so something to improve them doesn't seem amiss.


that will change soon enough, trust me

Author:  wilcoxon [ Thu Feb 20, 2014 11:28 pm ]
Post subject:  Re: Customized Advanced Maneuvers

PCI_StatMonkey wrote:
that (slower/heavier weapons being chosen far less often) will change soon enough, trust me


Oh? I'm intrigued. I don't suppose you care to elaborate?

Author:  ZCaslar [ Fri Feb 21, 2014 2:45 am ]
Post subject:  Re: Customized Advanced Maneuvers

Same.
I mean I get the impression there's a baseline "1-tick = X damage" formula, but slower weapons aren't real popular in my experience except for fluff or some path.
Mostly the question is "do I get Mighty Swing at Tier 1?"

Author:  val Holryn [ Fri Feb 21, 2014 3:12 am ]
Post subject:  Re: Customized Advanced Maneuvers

Please for the love of Arcanis Gods we already have more complexity than I want. I do not believe there is anything with sweeping strike that merits (endless?) tinkering.

This edition of the game favors faster weapons in most situations. The last edition favored Tralian Hammers in most situations. Maybe the next edition will favor the broad sword. Or the club. <shrug> But I feel the game is past the point for tinkering in ways that may provoke redesigns because a key talent has had the cost/benefit ratio adjusted.

Author:  Hat [ Fri Feb 21, 2014 8:07 am ]
Post subject:  Re: Customized Advanced Maneuvers

Lunging Spin (Advanced - Tier 1) - Paul Gerwe
Base Maneuvers: Lunge + Spinning Strikes
Attack: Avoidance (Pr)
Speed (Recovery): +1 (3)
Range: Melee
Effect: Weapon; you may move up to half your Pace before performing this attack. Movement provided by this maneuver may trigger free strikes. You may also move an additional 5' before you perform your off-hand attack. If you successfully strike with your off-hand attack, you deal an additional damage equal to your Passive Quickness Value +1.
Special: The Speed cost of this maneuver replaces the standard speed cost incurred by two-weapon fighting.
Weapons: Any melee weapon or unarmed


Sweeping Spin (Advanced - Tier 1) - Paul Gerwe
Base Maneuvers: Sweeping Strike + Spinning Strikes
Attack: Avoidance (Pr)
Speed (Recovery): +1 (3)
Range: Melee
Effect: Weapon; you may perform an attack against any two opponents within melee reach with your primary weapon. Each attack must be rolled separately. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization. You may also move an additional 5' before you perform your off-hand attack against a single opponent. If you successfully strike with your off-hand attack, you deal an additional damage equal to your Passive Quickness Value +1.
Special: The Speed cost of this maneuver replaces the standard speed cost incurred by two-weapon fighting.
Weapons: Any melee weapon or unarmed

With a sweep of his hat,

Paul

Author:  Harliquinn [ Fri Feb 21, 2014 8:51 am ]
Post subject:  Re: Customized Advanced Maneuvers

Hat wrote:
Sweeping Spin (Advanced - Tier 1) - Paul Gerwe
Base Maneuvers: Sweeping Strike + Spinning Strikes


Fixed that for you :)

Going to use these tonight?

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