Harliquinn wrote:
If the intent is that in order to get an additional d6 damage, you practically double the weapon speed with a big recovery, that makes it pretty pointless. You're already losing any AR of the base spell, suffering Elemental AR to weapon damage, and losing the Primary Spell die. There are a lot of 'typos' in Arcane Strike *Using "Basic" instead of "Base", but I'm sure it's supposed to work as above, with the higher of the two becoming the overall Speed of the maneuver. Given the example I think it's clear as well.
Lastly, maneuvers which you add weapon speed to are always listed as Speed: +X (Y) as well.
John
That is just the thing, I do not believe that is the intent at all, I am just saying that the verbiage used makes a disparity between the intention and what the rule actually says. I think the intention of the maneuver is to work as you interpret it, but the wording used (unfortunately) backs how I read it. Also, with the exception of Push maneuvers and a few weapon tricks, every single maneuver all say +/-X(Y). Arcane Strike is the 1 exception, and it says "see description" and the description says the speed/recovery of the
maneuver is formed by the speeds of the weapon and spell.