Last visit was: It is currently Mon Nov 20, 2017 6:02 pm


All times are UTC - 5 hours




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Sorcerous Pacts
PostPosted: Fri May 27, 2016 5:46 pm 
User avatar

Joined: Fri Sep 27, 2013 10:47 am
Posts: 2380
Location: Central Alberta
Now that the newly expanded Sorcerous Pacts book is out, is there anything in particular which catches people's eye?

_________________
Cody Bergman
Legends of Arcanis Campaign Staff
Initial Author Contact/Adventure Vetting

Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


Top
Offline Profile  
 
 Post subject: Re: Sorcerous Pacts
PostPosted: Fri May 27, 2016 11:16 pm 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 258
Nierite wrote:
Now that the newly expanded Sorcerous Pacts book is out, is there anything in particular which catches people's eye?


Exurapas .. 'nuff said :lol:

_________________
Talendos, the Shadow Raven
2.7 Expert, Soldier of Retribution, Assassin
"When you do something right, it's as if you didn't do it at all ..."

Echo
B-lister, Super Human, Brawler
"Bringing the noise!"


Top
Offline Profile  
 
 Post subject: Re: Sorcerous Pacts
PostPosted: Fri Jun 10, 2016 7:19 pm 
User avatar

Joined: Wed Jun 18, 2014 12:50 am
Posts: 446
Location: Tampa, Florida (temp.)
Things I noticed in the updated Sorcerous Pacts book:
  • The costs for boon talents and spells seem more reasonable now than in 1st edition of book
  • It still costs enough to invoke a boon spell that party will need to decide whether to prep it. To be fair, the whole party should chip in and not expect the caster to cover it. The lack of guarantee of the whole party contributing to spell costs (and likely never to the initial 10 Gc investment) in a shared campaign world may turn some players off from bothering to take the talents, whereas in a home campaign the whole party would almost certainly absorb all the costs.
  • The Arcane Spell Casting talent is not an explicit requirement for any of the boon talents. Knowledge of casting Elemental Guardian spell is a requirement, but that's only a Tier I spell. Thus, Arcane Spell Casting I plus taking the boon talent all the way can yield all the boon spells.
  • The new paths and fighting style look really cool!
  • I like the new art (I think it's been expanded) and the old art, too.
  • I really like including the Elemental Bestiary. I do wish it had included the few elementals in the ARPG book; better to duplicate than make us look in two different sources and remember which is where.
  • Having new talents and paths for eloran PCs is great!
  • To Burn the Soul is an awesome, potentially powerful talent (which gives me mixed feelings). I like the concept, and it has been discussed elsewhere in the forum. viewtopic.php?f=7&t=2299
  • My favorite part is still the story of Telos's interworldly travels in search of information on the Elemental Lords. I mentioned my theory about the major secret about Keleos (Elemental Lord of Fire) elsewhere in the forum. viewtopic.php?f=11&t=2313&p=22908&hilit=telos#p22908

_________________
David Thomas Chappell
Sestius Ovidius val'Mehan Comma and Khamat - psion patrician diplomatic legate and his Myrantian tutor
Quintus Ovidius val'Mehan - patrician military tribune
Amadi val'Abebi - Monk of Althares
Talathos - choleric Kelekene dabbler


Top
Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ]  Moderators: james.zwiers, PCI Eric

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net & kodeki