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 Post subject: Re: Val's going primal
PostPosted: Tue Jul 22, 2014 9:59 pm 

Joined: Fri Dec 13, 2013 5:44 pm
Posts: 148
Location: Cajun Country
I think the concept is a cool (pun not intended), and have taken to the thought processes of what may work to enable such a concept and still be fitting within the world. So far I've had some thoughts, but nothing solid enough to submit yet. But I did want to say thanks for some inspiration.


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 Post subject: Re: Val's going primal
PostPosted: Wed Jul 23, 2014 6:27 pm 

Joined: Sat Sep 28, 2013 6:45 pm
Posts: 639
Weird, I tried to post the link twice and each time it does not work. Sorry.

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Eric Hughes

There once was a gnome called Oozy,
Who kissed a Yaricite floozy.
But rather than wed,
She drowned him instead,
Now he is a Yaricite toosey!


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 Post subject: Re: Val's going primal
PostPosted: Wed Jul 23, 2014 6:42 pm 

Joined: Sat Sep 28, 2013 6:45 pm
Posts: 639
As for going psionic, undisciplined psion would certainly fit. But you can't take that background if you have any spell casting ability. Which means if I dual cast, I would be weak in Psionic, Primal/eldrich AND combat skills. The concept shown in the movie is anything but weak. So this is an area where the mechanics don't match the movie/concept as well as they might otherwise.

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Eric Hughes

There once was a gnome called Oozy,
Who kissed a Yaricite floozy.
But rather than wed,
She drowned him instead,
Now he is a Yaricite toosey!


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 Post subject: Re: Val's going primal
PostPosted: Wed Jul 23, 2014 6:44 pm 

Joined: Sat Sep 28, 2013 6:45 pm
Posts: 639
Sorry I've tried multiple times to fix the link and each time I get a working link it just goes back to the original version.

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Eric Hughes

There once was a gnome called Oozy,
Who kissed a Yaricite floozy.
But rather than wed,
She drowned him instead,
Now he is a Yaricite toosey!


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 Post subject: Re: Val's going primal
PostPosted: Wed Jul 23, 2014 7:12 pm 

Joined: Sat Sep 28, 2013 6:45 pm
Posts: 639
Ok.... this should work:

Type: Arcane: Primal
Arcanum:Primal
Deciet
Stealth
knowlage myths
knowlage planes
Light Armor: Milandir
Weapon Training Dagger, Pistol
Prestidigitation
Arcane Spell Casting

Ability scores
MI 4
PR 5
QU 4
VI 4
Ch 8
IN 4
Lo 4

Race: Val Holyrn (Ossan powers)
+1 Vigor
Acanum
Deciet
Etiquette
Prodigy
Bloodline Power Yarris Step
High Coryani,
Milandisian
Source of Water

Milandir
Stealth
Wilderness lore

Expatriot - Hinterlands
19
+1 Mi
Arcanum Primal
Deciet
Wilderness Lore
Seasoned Traveler
Weapon mastery Dagger + Pistol
Gear two daggers, light armor

Skills
Aracanum:primal
Knowlage Engineering
Wilderness Lore
deciet
Ranged Marksman (2)

Chilling presence
Dubious Reputation

Elemental Empowerment
Adaption expand area
Adaption alter area

1.1 creation
1.2 +1 to all skills
1.3 +1 to 5 skills
1.4 +1 to Arcanum, Deciet, Stealth
1.5 Gain two Arcanum Talents: Selective Spell, Learn Spell Gail Force Winds
1.6 Gain two talents - Rapid spell, toughness
1.7 +2 to all defenses
1.8 path elementalist
1.9 +1 Fort
1.10 (undecided)

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Eric Hughes

There once was a gnome called Oozy,
Who kissed a Yaricite floozy.
But rather than wed,
She drowned him instead,
Now he is a Yaricite toosey!


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 Post subject: Re: Val's going primal
PostPosted: Wed Jul 23, 2014 7:46 pm 

Joined: Thu Nov 07, 2013 9:37 pm
Posts: 842
Location: Michigan
[Edited to reflect above post didn't see when last posting]

I'm wondering what 5 spells you chose with ASC I? I assume elementalism is your primary tradition. It would seem to make sense to take black ice, elemental bolt, and gale force winds for that tradition. I was thinking you might take bestial claws and claim they are made of ice for flavor. I have no idea what would be in character in hexes or necromancy. (though if you went elorii and elder you could have your elemental be a snowman) This would make taking learn spell unnecessary for gale force winds later.

Taking elementalist gives adaptation:elemental empowerment, if you take it in character creation you will essentially "lose" that talent when you take the path. Why not bump up the path earlier in the process, and free up the talent in character creation?

You are aware that while you have talents in some weapons, you have no ranks in any? You will very quickly have a hard time hitting anything. That is entirely in keeping with the character, but might be a bit dangerous in the campaign.

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 Post subject: Re: Val's going primal
PostPosted: Fri Jul 25, 2014 2:27 pm 

Joined: Sat Sep 28, 2013 6:45 pm
Posts: 639
For Spells:

Elemental : Earthen Spikes, Elemental Bolt, Black Ice
Animism : Cat Fall
Hexs : Diminish Senses

Justification: Elemental Bolt when elementally empowered (cold) is my ice and snow game. Black Ice is self explanitory. While Earthen Spikes is very similer to some defensive works she posted outside her ice castle, as well as reflecting the scene with the Duke of Weasleton at the ball. Again, elementally empowered.

The issue with the other schools of primalism is that they do as well. From animism I've taken Path of the Wolf (to allow path of the Raptor at Tier II) as a raven plays prominent in other versions of the story. Diminish senses comes from another version of the story where shards of her shattered mirror fly into a boys eye and heart and eventually lead to his death.

Gail Force Winds is taken at tier 1.5.

Tier II spells
Elemental: Elemental Tempest, Biting Frost, Twister
Animism: Path of the Raptor
Hexes : Scrying Inscription

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---
Eric Hughes

There once was a gnome called Oozy,
Who kissed a Yaricite floozy.
But rather than wed,
She drowned him instead,
Now he is a Yaricite toosey!


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