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 Post subject: Advanced Primal Spell: Cognizance of the Hemovax
PostPosted: Fri Apr 25, 2014 2:54 am 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 290
Yet another Advanced Spell created using the (soon to be) new errata rules. Worded to accommodate the spells to each other as well as for flavor purposes.

Cognizance of the Hemovax
Grave Sight + Heighten Senses
Tradition: Animism/Necromancy (Primal) [Tier I]
Category: Advanced
CTN: 23
Speed(Strain): 3(+3)
Range: Self
Duration: Scene

You greatly enhance your perceptions, especially vision, to the point of reading the life force of any living creature you gaze even in areas devoid of light.

Effect: You sharpen all your senses, increasing them to that of the Dreaded Creature of the Night. This enhancement allows you to see the life energy coursing through all living creatures within range. For the remainder of the scene, you gain a +1 bonus to all Perception Action Skill rolls. You also gain the ability to see through non-magical darkness (though with no level of detail except for race and gender) as well as see injuries and conditions, permitting you to notice if a living creature is healthy (100% Stamina), faltering (50% stamina), close to death (10% stamina), or wounded (has suffered Wound damage). Lastly, while under the effect of this spell, you gain a +1 bonus to all Heal Action Skill rolls.

Adaptation: Increase the CTN by 4 and Speed by 2 to be able to see if any creature is diseased or poisoned.
Adaptation: Increase the CTN by 4 to increase the bonus to Heal checks by +1. This adaptation may be applied twice for a maximum of +3.
Adaptation: Increase the CTN by 2 to see five times as far as normal instead of the bonus to Perception rolls.
Adaptation: Increase the CTN by 4 to gain the ability to track by scent, granting you a +2 bonus to all Tracking Action Skill rolls. If you do not possess the Tracking skill, you may perform Tracking Action Skill rolls untrained.
Adaptation: Increase the CTN by 6 to increase the bonus to Perception Action Skill rolls to +2.


I realized one thing when making this Advanced Spells. Primal casters have a plethora of options when it comes to spells. Be damned their flexibility! :P hehe

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