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Advanced Elder Spell: Mental Fatigue
http://forums.paradigmconcepts.com/viewtopic.php?f=56&t=1164
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Author:  EddieS [ Mon Apr 14, 2014 5:00 pm ]
Post subject:  Advanced Elder Spell: Mental Fatigue

2nd Advanced spell using the proposed errata changed that will (soon to) be released, just to test out the mechanics. Here too the spell has been worded to with added flavor.

Mental Fatigue
Cloud Mind & Mind Lock
Tradition: Control (Elder, Tier 1)
Category: Advanced
CTN: 24
Speed(Strain): 4(+5)
Range: 30' (1 Target)
Duration: Instant (Special - Cloud Mind component: Scene. See Below)
Defense: Discipline
Descripion: You inflict your target with a mental fatigue, casing them to feel mentally drained as well as break their focus to perceive.
Effect: The target of this spell gains Strain 4 and Recovery 2, which is added to any Strain and/or Recovery the target may already have. The target also suffers a -1 to all Perception rolls till end of Scene.
Adaptation: Increase the CTN by 4 and Speed by 1 to increase the Strain applied by +4 (for a total of 8 Strain).
Adaptation: Increase the CTN by 2 to increase the spell's range by 30'. This adaptation may be applied multiple times.
Adaptation: Incease the CTN by 3 and Speed by 1 to change the range to 30'(10' radius).
Adaptation: Increase the CTN by 6 and Speed by 1 to change the range to 30' (2 targets).
Adaptation: Increase the CTN by 4, Speed by 2, and Strain by 2 to increase the penalty by -1. This adaptation may be applied twice (for a total penalty of -3).

Enjoy,

Author:  Southernskies [ Mon Apr 14, 2014 8:12 pm ]
Post subject:  Re: Advanced Elder Spell: Mental Fatigue

Speed costs are wrong. Should be:

Speed (Strain): 4 (+5)

Workings: 2 (+6) and 4 (+3). Slower spell [4 (+3)] add faster spell as additional Strain [2 (+6)].

One of those odd spell combinations that are actually faster, as Cloud Mind is really fast, but has a high Strain cost.

Should really be 4 (+9), as I typoed the original wording suggestion and it was never re-clarified to match the current Martial Technique errata.

Author:  EddieS [ Mon Apr 14, 2014 9:13 pm ]
Post subject:  Re: Advanced Elder Spell: Mental Fatigue

Southernskies wrote:
Speed costs are wrong. Should be:

Speed (Strain): 4 (+5)

Workings: 2 (+6) and 4 (+3). Slower spell [4 (+3)] add faster spell as additional Strain [2 (+6)].

One of those odd spell combinations that are actually faster, as Cloud Mind is really fast, but has a high Strain cost.

Should really be 4 (+9), as I typoed the original wording suggestion and it was never re-clarified to match the current Martial Technique errata.



Either the new ruling is worded oddly or one of us is misinterpreting it. I swore it said take faster spell's speed as strain (not add it to slower spell's current strain).

Update: Yep. It's faster spell's speed added as additional Strain. Correcting it above and thx for pointing that out.

Author:  SamhainIA [ Tue Apr 15, 2014 8:03 am ]
Post subject:  Re: Advanced Elder Spell: Mental Fatigue

you cant combine Cloud mind and mind lock the duration is not the same, (instant and Scene)

Author:  PCI_StatMonkey [ Tue Apr 15, 2014 9:37 am ]
Post subject:  Re: Advanced Elder Spell: Mental Fatigue

Correct, both spells need the same duration...

maybe I should pull that out of the top paragraph and make it it's own bullet point?

but it's a cool idea for a new spell or adaptation talent... hummmmmmm

Author:  Hat [ Tue Apr 15, 2014 9:39 am ]
Post subject:  Re: Advanced Elder Spell: Mental Fatigue

PCI_StatMonkey wrote:
Correct, both spells need the same duration...

maybe I should pull that out of the top paragraph and make it it's own bullet point?

but it's a cool idea for a new spell or adaptation talent... hummmmmmm


I'd be careful about that as an adaptation, though an instantaneous - make a roll to not fall as you slip on ice under your feet before it goes away could be amusing.

Kind regards,

Paul

Author:  PCI_StatMonkey [ Tue Apr 15, 2014 9:40 am ]
Post subject:  Re: Advanced Elder Spell: Mental Fatigue

Hat wrote:
PCI_StatMonkey wrote:
Correct, both spells need the same duration...

maybe I should pull that out of the top paragraph and make it it's own bullet point?

but it's a cool idea for a new spell or adaptation talent... hummmmmmm


I'd be careful about that as an adaptation, though an instantaneous - make a roll to not fall as you slip on ice under your feet before it goes away could be amusing.

Kind regards,

Paul


yes it's something I NEED to seriously consider... and playtest the hell out of

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