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 Post subject: The Crossing
PostPosted: Fri Dec 19, 2014 8:23 pm 

Joined: Sun Dec 07, 2014 3:11 pm
Posts: 15
I'm running The Crossing at GhengisCon 2015. Any tips?


If you want, you can PM me.

Jay H


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 Post subject: Re: The Crossing
PostPosted: Mon Dec 29, 2014 10:29 pm 

Joined: Fri Sep 27, 2013 12:10 pm
Posts: 201
The Crossing can run rather short (Frankly all the mods can without significant roleplay) My biggest issue is to keep the ghost an active issue for the players. Players also tend to get turned onto the secret of the ship pretty easily. Do what you can to keep them from ending things early.

It wasn't in the original but I learned later that the ritual to end the mod is meant to be done on the open see and not work while docked (I think I noted this in the posted version). Make sure the PCs either take time to figure things out or learn through the book that it can't be done on dock.

People trying to get blood from the young pilgrim is always hilarious.


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