whitepanther0712 wrote:
if thats the case then i would not say it has the pacifist flaw. but give it a name more in line with what tony had intended for it. that would prevent it from getting confused with the orginal flaw. while i know the certs are not out as of yet, if they were i think the wording "pacifist" for the sword would be confusing, seeing as its something completely different then what is in the FiM. i personally think that if the pacifist and envious flaws are gonna be used then they should be used as written with no funky interpretations added to it, thats just my opinion
john i get the feeling that you think that the flaw, as written is a bit much. is that correct?
In a home game, it would be fine since there would probably be an entire adventure or two around getting rid of the curse. However, in a living campaign, where you have no idea when or how you would remove the curse, it would be debilitating as written. Particularly in the way that the weapons were 'tied' to the characters.
That said, I like the idea of the cursed items and there were opportunities to figure them out. I don't think I've seen any that cripple a character beyond play (assuming the sword functions as described in the module and not according to the pacifist rules) and could make for some interesting character development.
John