***Official Campaign Response***
This problem came about as a result of confusion between versions of the module. The solution lies in the nature of the armour and its provenance.
The armour formerly was Exceptional, long ago -hence the Relentless rune being able to be placed on it in the first place - but has since degraded significantly. It is in such a state of disrepair that although it *can* be repaired, the most it can be repaired is to Fine quality. As such, a couple things: -The armour sells in it's current state for 1/100th of its base cost, so 6Gc. -The armour can be repaired for 50Gc back up to Fine quality. If this is done, it can be sold for 60Gc, for a net profit of 10Gc. Doing so requires having the initial 50Gc to fund the repair. Selling it thereafter may get you some strange looks (especially in Milandir) but this will have no actual game mechanic. The intention behind this is to have groups work together to split the repair cost, and split the profit as well, but if one person saves up enough gold, that's entirely up to them. -The rune cannot be used on the armour, even once it's repaired. It can however be transferred off to another Exceptional item.
Regarding the alchemical items, use the following prices for the present: Brute (30 Sc) Infernal Seed (60 Sc) Liquid Desire (1 Gc) Quickening Vapours (60 Sc) Red Fire (40 Sc) Salusean Parasite (30 Sc) Seer’s Eyes (60 Sc) Cuofal Dust (40 Sc) Distraction Dust (40 Sc) Eye Thief (50 Sc) Fiend Musk (80 Sc) Gorgilin (40 Sc) Lacy’s Ire (60 Sc) Maegal Paste (80 Sc) Selehn Jelly (60 Sc) Warrior’s Blessing (40 Sc) Spiral Spear (50 Sc)
These are the originally intended prices, and relatively well balanced as far as we can tell, but we'll take a closer look at them soon.
Both these updates will be included in the released version of the module by the end of March at the absolute latest.
_________________ Tony Nijssen Causer of Chaos. Nobody Important.
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