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HP1-06 stat block issues http://forums.paradigmconcepts.com/viewtopic.php?f=27&t=1578 |
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Author: | wilcoxon [ Sat Dec 20, 2014 9:19 pm ] |
Post subject: | HP1-06 stat block issues |
It seems like the stat blocks in HP1-06 have lots of issues. Has anyone done errata or cleaned them up? Things I noticed:
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Author: | val Holryn [ Mon Dec 22, 2014 1:19 am ] |
Post subject: | Re: HP1-06 stat block issues |
On points 1 & 2, those look like errors to me and ought to be corrected. The templar die is no big deal but the crossbows should do normal damage. The biological constructs are anti magical in nature and the counter spell talent should work as if they were trained in the arcanum (my opinion). Usually I don't counterspell, I paralyze/stun so its never come up for me in game. usually counterspelling sucks until you get the Tier 5 version. Emerald Flame guy has stolen power from one of the Pillars of Nier (they control the one located on Ymandragore) so I believe the AR 16 vs fire is accurate. Don't waste your time trying to burn him. |
Author: | wilcoxon [ Mon Dec 22, 2014 1:53 am ] |
Post subject: | Re: HP1-06 stat block issues |
Thanks. Any idea what "Adaptation: Elemental Infusion" is or should be? |
Author: | The Vault [ Mon Dec 22, 2014 11:23 am ] |
Post subject: | Re: HP1-06 stat block issues |
Adaptation: Elemental Infusion (Fire Only) is suppose to be Adaptation: Elemental Empowerment (Fire Only) The Harvester has Adaptation: Elemental Influx (Fire Only) so it makes sense it would have the prerequisite talent as well. |
Author: | Taffy [ Sun Jan 04, 2015 7:34 pm ] |
Post subject: | Re: HP1-06 stat block issues |
I noticed on the stat blocks that the thralls have d8 attribute but their damage has the attribute as a d10 without the mighty Attribute trait Taffy |
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