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 Post subject: HP1-06 stat block issues
PostPosted: Sat Dec 20, 2014 9:19 pm 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
It seems like the stat blocks in HP1-06 have lots of issues. Has anyone done errata or cleaned them up?

Things I noticed:
  • Appendix 1 Templars should have d8 (not d10) attribute dice.
  • Appendix 1 Templars crossbows should do 2d8 (not d4) damage.
  • Appendix 2 Emerald Flame has "Adaptation: Elemental Infusion" but I couldn't find it anywhere.
  • Appendix 2 Thralls have Counterspell but don't have Arcanum.
  • Appendix 2 Emeral Flame Fire AR seems off (Fire Born gives a bump but I don't see how it could be AR 16 vs Fire).

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 Post subject: Re: HP1-06 stat block issues
PostPosted: Mon Dec 22, 2014 1:19 am 
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Joined: Fri Sep 27, 2013 1:06 am
Posts: 2109
Location: Portland OR
On points 1 & 2, those look like errors to me and ought to be corrected. The templar die is no big deal but the crossbows should do normal damage.

The biological constructs are anti magical in nature and the counter spell talent should work as if they were trained in the arcanum (my opinion). Usually I don't counterspell, I paralyze/stun so its never come up for me in game. usually counterspelling sucks until you get the Tier 5 version.

Emerald Flame guy has stolen power from one of the Pillars of Nier (they control the one located on Ymandragore) so I believe the AR 16 vs fire is accurate. Don't waste your time trying to burn him.

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 Post subject: Re: HP1-06 stat block issues
PostPosted: Mon Dec 22, 2014 1:53 am 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
Thanks. Any idea what "Adaptation: Elemental Infusion" is or should be?

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 Post subject: Re: HP1-06 stat block issues
PostPosted: Mon Dec 22, 2014 11:23 am 

Joined: Thu Feb 13, 2014 11:17 am
Posts: 208
Adaptation: Elemental Infusion (Fire Only) is suppose to be Adaptation: Elemental Empowerment (Fire Only)

The Harvester has Adaptation: Elemental Influx (Fire Only) so it makes sense it would have the prerequisite talent as well.

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 Post subject: Re: HP1-06 stat block issues
PostPosted: Sun Jan 04, 2015 7:34 pm 

Joined: Mon Dec 09, 2013 11:41 pm
Posts: 363
Location: Australia
I noticed on the stat blocks that the thralls have d8 attribute but their damage has the attribute as a d10 without the mighty Attribute trait

Taffy

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