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Salvage Operations Question
http://forums.paradigmconcepts.com/viewtopic.php?f=27&t=1474
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Author:  Nierite [ Mon Sep 01, 2014 11:40 pm ]
Post subject:  Salvage Operations Question

The Spell Rejuvination on the Statue (damn you Matt!): Does it apply to just ARCANE, or Divine as well?

Author:  val Holryn [ Tue Sep 02, 2014 1:54 am ]
Post subject:  Re: Salvage Operations Question

There are many different ways to manipulate the arcanum...but once the trigger is pulled I don't think there is a huge difference in the nature of the effect. You've tapped the residual energy of creation and channeled it to do something. It's all the "arcanum." For example Unravel the thread doesn't differentiate between Arcane or Divine.

So at a guess I don't think it matters to that &$?!$ statue either. Philosophically I think it should eat divine spells too.

[Edit] After downloading the module and reading the creature it specifically says Arcane spells. So my reading of plain text says that divine spells aren't absorbed. I don't entirely agree with the logic behind the way its written up but that's neither here nor there.

Author:  Nierite [ Tue Sep 02, 2014 4:12 pm ]
Post subject:  Re: Salvage Operations Question

If that is the case than the talent needs to be reworded as it suggests otherwise.

Author:  val Holryn [ Tue Sep 02, 2014 6:06 pm ]
Post subject:  Re: Salvage Operations Question

The text from the module states:

Salvage stat Blocks wrote:
Spell Rejuvenation
You are healed by Arcane energies directed your way
Benefit: A creature with this ability does not suffer damage or other effects from Arcane magic. Instead, whenever they would be affected by an Arcane spell, they instead...


That seems pretty clear to me that it is just arcane magic that is absorbed. Not divine. Anyone running it in the Legends Campaign should use that.

Philosophically, as I said, I don't like the way the ability is written. I think an effect from the Arcanum is an effect from the Arcanum - once its cast and loose on the real world it all the same "stuff." The different traditions of Arcane and Divine Magic are just different ways to manipulate the residual energy of creation ... they don't represent different kinds of energies. As I understand it. So if you can eat magic spells, IMO you'd be able to eat any spell. In a home game I'd have the statue absorb everything.

My 2 cents

Author:  acurrier [ Tue Sep 02, 2014 6:11 pm ]
Post subject:  Re: Salvage Operations Question

The reason for the question is that when I played it at Origins, the GM (who is campaign staff) ruled that it works against both Arcane and Divine magic. It would be good to have something in the stat block specifically clarifying whether or not Divine magic works.

Author:  mighty28 [ Tue Sep 02, 2014 8:15 pm ]
Post subject:  Re: Salvage Operations Question

Nierite wrote:
The Spell Rejuvination on the Statue (damn you Matt!): Does it apply to just ARCANE, or Divine as well?


What? Little old me? *blinks eyes innocently*

I write mechanics based on what is logical to me story-wise. In this case, the intention was Arcane-only. I understand the logic to have it effect Divine also. But, in my interpretation, Ymandragore is behind the curve with their knowledge of manipulating Divine spells (and have lesser protections from them as such). But, PCI would need to comment if they would prefer it to be changed.

Author:  wisper [ Wed Sep 03, 2014 9:56 am ]
Post subject:  Re: Salvage Operations Question

I would like to point out that almost everywhere PCI has used Arcane for spell casting type, and Arcanum for Magic in general. So if it says Arcane spells that to me means spells casted by a Arcane Caster. Now if it had said Arcanum spells well then that would be pretty much everything, possible including even Psionic.

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