I haven't used it in play yet myself, but as noted above, its not quite as powerful as first interpretation looks.
Target Mi (Required Ranks to immobilise)
3 (7)
4 (9)
5 (11)
6 (14)
Also, once in the Powers grip, they have to be released (as a Free Action) before the power can be applied again, limiting its damage potential {Power Die + (Attribute Die)}
I crunched it heavily from the levitation angle when looking at it (to try and cause Wounds by falling damage) and the maximum possible levitation was 2 areas (2d8 Stamina from falling) due to the lifting cap of 2x targets weight. It was impossible to get a human/zombie target 3 Areas high for the auto-wound damage. [ The only exception was a 600 lb target could be lifted 3 areas; the only point the table 'breaks'. ]
Also the big limitation is that
Scene duration,
RCRPG pg 54 wrote:
Scene: Once this power is activated it lasts until the end of the Scene, powers with this duration may be shut off at the hero's discretion before the end of the scene as a free action.
To affect a new target, you need to shut off the Power before you can apply it again.
Applying the
Chained Blast trick expands the number of targets (to Power pV) which is only one and a bit mobs held.