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Demanding Attacks and being interupted
http://forums.paradigmconcepts.com/viewtopic.php?f=24&t=2920
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Author:  Taffy [ Sun Oct 07, 2018 7:15 pm ]
Post subject:  Demanding Attacks and being interupted

Hi

Just been doing a bit of a re-read and found a ruling that demanding actions are interruptible.

This means that when a hero does a devastating attack it is not resolved until the clock has moved 6 ticks and it can be interrupted if the hero is attacked before those ticks are up.

But my question is, how does this work for Team attack. this is a demanding action that needs to be done on the same tick of 1 tick after the initial attack. Does that mean that the damage is not added until after the 6 ticks and when can followup team attacks be made?

For example
Tick 2 - John hit zombie for 6 points. (not a wound)
Tick 3 - Brendan hits zombie with team attack for 12 points (wound)
Does zombie drop on Tick 3 or Tick 9

Example 2
Tick 2 - John hit zombie for 6 points. (not a wound)
Tick 3 - Brendan hits zombie with team attack for 12 points (Not a wound)

When can a follow up team attack (using Brendan's damage) be made. Tick 4 or tick 10(after demanding action resolved)

Cheers

Author:  Southernskies [ Sun Oct 07, 2018 11:59 pm ]
Post subject:  Re: Demanding Attacks and being interupted

Pedro answered for Errata:
viewtopic.php?f=24&t=2334
PCI_StatMonkey wrote:
The text on page 37 should say "many Demanding Actions are interruptible" with Demanding non-combat skill checks always being interruptible

Author:  Taffy [ Mon Oct 08, 2018 5:44 pm ]
Post subject:  Re: Demanding Attacks and being interupted

Thanks.

Goodle Fu failed to find the old thread :)

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