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Demanding Attacks and being interupted http://forums.paradigmconcepts.com/viewtopic.php?f=24&t=2920 |
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Author: | Taffy [ Sun Oct 07, 2018 7:15 pm ] |
Post subject: | Demanding Attacks and being interupted |
Hi Just been doing a bit of a re-read and found a ruling that demanding actions are interruptible. This means that when a hero does a devastating attack it is not resolved until the clock has moved 6 ticks and it can be interrupted if the hero is attacked before those ticks are up. But my question is, how does this work for Team attack. this is a demanding action that needs to be done on the same tick of 1 tick after the initial attack. Does that mean that the damage is not added until after the 6 ticks and when can followup team attacks be made? For example Tick 2 - John hit zombie for 6 points. (not a wound) Tick 3 - Brendan hits zombie with team attack for 12 points (wound) Does zombie drop on Tick 3 or Tick 9 Example 2 Tick 2 - John hit zombie for 6 points. (not a wound) Tick 3 - Brendan hits zombie with team attack for 12 points (Not a wound) When can a follow up team attack (using Brendan's damage) be made. Tick 4 or tick 10(after demanding action resolved) Cheers |
Author: | Southernskies [ Sun Oct 07, 2018 11:59 pm ] |
Post subject: | Re: Demanding Attacks and being interupted |
Pedro answered for Errata: viewtopic.php?f=24&t=2334 PCI_StatMonkey wrote: The text on page 37 should say "many Demanding Actions are interruptible" with Demanding non-combat skill checks always being interruptible
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Author: | Taffy [ Mon Oct 08, 2018 5:44 pm ] |
Post subject: | Re: Demanding Attacks and being interupted |
Thanks. Goodle Fu failed to find the old thread |
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