In reading the mechanics for grenades versus the mechanics for the Energy Burst power trick, I'm seeing a fundamental difference in the way they work. I had been conceptually thinking of Energy Burst as a grenade-like power trick, but they work differently enough that now I'm wondering if that difference is supposed to exist or if I'm misinterpeting something. Clarification welcome.
Specifically, the difference I'm noticing is whether the target(s) Avoidance matters.
Energy Burst suggests we roll an attack, and that attack applies against the Avoidance of everyone in the area "as if they were personally attacked." Thus, high Avoidance helps prevent any damage from landing.
With grenades, on the other hand, the target's Avoidance is irrelevant. The attack roll for a grenade is just to see if the grenade can get into the desired area (TN 10). Once the grenade is in the right area, it AUTOMATICALLY applies damage to everything in the area - high Avoidance does not mitigate the application of damage.
So, two questions: 1. Is that difference supposed to exist? Or am I misinterpreting the way something works? 2. If the difference IS supposed to exist, would I be correct in assuming that if we want to create a power effect that functions the same as a grenade (i.e. Avoidance doesn't prevent damage) then we need to invent a DIFFERENT power trick for that?
Clarification appreciated.
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