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 Post subject: Supporting cast creation
PostPosted: Sun Jun 23, 2019 7:58 am 

Joined: Sun Jun 23, 2019 1:19 am
Posts: 2
Hello all,

My heroes just had their session 0 and we intruded the supporting cast. My question was regarding adding skills to the cast.

During this process the player proposing the Hero’s supporting cast may opt to give them a useful skill set. If approved by the Editor-in-Chief, this costs the player a plot die.

Is this lost permanent or the loss only if the supporting cast come into play during a session?

Thanks.


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 Post subject: Re: Supporting cast creation
PostPosted: Sun Jun 23, 2019 6:53 pm 
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Joined: Wed Nov 06, 2013 7:06 am
Posts: 991
Using this option, its a 'one time cost' of a plot die for the First Issue.
NB: A plot die expenditure is 'single use' and doesn't prevent earning more or resetting to default for a new Issue. Also note that the next paragraph, the Players can *earn* plot die by giving them Flaws as well.

Your other option is to allow a full-custom build as a 75 point character (with no Powers); they now have a ready-made replacement Hero after becoming zombie chow. A reasonable SC can contribute enough to reach the end of an Issue as a replacement Hero.

This also gives them more experience with the creation system. Building a couple of SCs (for the EiC encounter file) really opens up some of the things that can be done. A couple of the pregen-SCs I have built wound up being more useful/powerful that the Hero they were attached to...

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LA:5E; Magdelene of Ostermann, Dark-kin Courtesan Rog3(Bard)/HC2 (future twilight warrior)
LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


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 Post subject: Re: Supporting cast creation
PostPosted: Sun Jun 23, 2019 8:04 pm 

Joined: Sun Jun 23, 2019 1:19 am
Posts: 2
Thanks! Forgot bout the creation option. They’ll have fun with that.


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 Post subject: Re: Supporting cast creation
PostPosted: Sat Aug 31, 2019 11:18 am 

Joined: Mon Feb 12, 2018 8:49 pm
Posts: 70
So, what did they make? Cool stuff?


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