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Stats for horses? http://forums.paradigmconcepts.com/viewtopic.php?f=24&t=2785 |
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Author: | Rotten Capering [ Thu Feb 22, 2018 12:53 pm ] |
Post subject: | Stats for horses? |
Horses are noted in the book as very useful animals to have, and there are rules for mounted combat. There are no stats for horses, though. Does anyone have a build for horses? Either for RC or perhaps from Arcanis or some other game system that would translate well? |
Author: | Southernskies [ Thu Feb 22, 2018 5:54 pm ] |
Post subject: | Re: Stats for horses? |
They can be cut/paste from ARG or Bestiary I. Alternately, just apply the Large size modifier to the Bystander stat block (-1 Avoidance, die bump Mi and Vi) |
Author: | Rotten Capering [ Thu Feb 22, 2018 7:24 pm ] |
Post subject: | Re: Stats for horses? |
I don't have those resources. I'm basically trying to figure out how to build a horse from scratch, and it's the details that are tough. For instance, a normal gallop is like 25-30 mph (per Wikipedia), and a sprint can top 40 mph. So does that mean Quickness of 13? Or does that mean something else? Quickness 11 plus Surge 2? Quickness 8 plus Speed 5? Quickness 8 plus Speed 3 plus Surge 2? What's the Might die? What's the damage die for a hoof? Perception? Senses? Melee? Etc? What's an appropriate threat level? Delta? Beta? Ultra? Anyway. It's just challenging. |
Author: | Southernskies [ Thu Feb 22, 2018 8:41 pm ] |
Post subject: | Re: Stats for horses? |
ok, lets build one. Nearest existing Threat would be the Dog/Wolf reskinned. Increase Size to Large, Swap Mi and Pr, change Attack from Bite to Hoofs, change Wolf Pack Tactics to Toughness. A few more specific bits from Wiki: Safe carrying capacity is ~200kg/450lbs = Mi ~7 Gallop is 40mph (over a short distance), humans can manage 25mph (professional sprinter). Sustained speed is only 4-5mph when you start talking hours (similar to a human but with greater endurance) = Qu ~4 Converting speed is art more than science; the table in the book is sustained speed out of combat. In combat, the average human has Pace 2, so a horse only needs ~ Pace 4. To exaggerate it a bit, I would go with Qu 5 and Speed 3 and Quick. This gives a final creature of: Delta Common Threat, Large Animal Mi 7 / d12 +3 Pr 4 / d8 +2 Qu 5 / d8 +3 Vi 5 / d10 +3 Ch 1 / d4 +1 In 3 / d6 +2 Lo 3 / d6 +2 Re 3 / d6 +2 Pace: 5 Initiative: 3 Avoidance: 15 Fortitude: 19 Discipline: 15 Stamina: 32 Wounds: 1 Attacks: Hoof +3, d4 (Mi) Advantages: Quick, Toughness Natural Abilities: Speed 3, Enhance Sense (Hearing) 3 Skills: Athletics (+3/18), Melee (+3/17), Perception (+4/18), Stealth (+3/18) |
Author: | Rotten Capering [ Fri Feb 23, 2018 1:45 am ] |
Post subject: | Re: Stats for horses? |
Interesting. I'll have to take a closer look at that. Thanks for going to the trouble. |
Author: | Rotten Capering [ Fri Feb 23, 2018 2:01 am ] |
Post subject: | Re: Stats for horses? |
Forgot - there's also the question of the "vehicle handling statistics." Theoretically horses would be on the table on pg. 82, but alas. |
Author: | EddieS [ Fri Feb 23, 2018 3:11 pm ] |
Post subject: | Re: Stats for horses? |
Southernskies wrote: ok, ... I would go with Qu 5 and Speed 3 and Quick. Southern, correct me if I'm wrong, but why Quick? It wouldn't stack with Speed power (unless that rule was changed?). |
Author: | Southernskies [ Fri Feb 23, 2018 5:50 pm ] |
Post subject: | Re: Stats for horses? |
Horses don't have 'Handling' as they use the same movement rules as Heroes. Quick is an Advantage, Speed is a Power. Difference source. Actually, I was confusing my ARG Quick (which reduces movement by 1 tick), so it is unnecessary in this build. |
Author: | Rotten Capering [ Fri Feb 23, 2018 11:24 pm ] |
Post subject: | Re: Stats for horses? |
I think Handling is a bonus/penalty to Driving skill to reflect ease of driving and isn't related to Pace. The "vehicle handling statistics" table would theoretically give the horse's Handling, and also the acceleration/max pace. The passenger limit is probably 2, and hits and size are presumably the same as on the animal's threat sheet. I'm curious how to build a threat sheet such that the acceleration/max pace thing works. Maybe Quickness 8 plus Surge 5 to add some of those 40+ mph sprints. |
Author: | EddieS [ Sat Feb 24, 2018 3:01 pm ] |
Post subject: | Re: Stats for horses? |
Southernskies wrote: Quick is an Advantage, Speed is a Power. Difference source. Very true, but according to the rules in RC, Quick specifically states it does not stack with movement-based powers. |
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