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Stats for horses?
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Author:  Rotten Capering [ Thu Feb 22, 2018 12:53 pm ]
Post subject:  Stats for horses?

Horses are noted in the book as very useful animals to have, and there are rules for mounted combat. There are no stats for horses, though.

Does anyone have a build for horses? Either for RC or perhaps from Arcanis or some other game system that would translate well?

Author:  Southernskies [ Thu Feb 22, 2018 5:54 pm ]
Post subject:  Re: Stats for horses?

They can be cut/paste from ARG or Bestiary I.

Alternately, just apply the Large size modifier to the Bystander stat block (-1 Avoidance, die bump Mi and Vi)

Author:  Rotten Capering [ Thu Feb 22, 2018 7:24 pm ]
Post subject:  Re: Stats for horses?

I don't have those resources. I'm basically trying to figure out how to build a horse from scratch, and it's the details that are tough.

For instance, a normal gallop is like 25-30 mph (per Wikipedia), and a sprint can top 40 mph. So does that mean Quickness of 13? Or does that mean something else? Quickness 11 plus Surge 2? Quickness 8 plus Speed 5? Quickness 8 plus Speed 3 plus Surge 2?

What's the Might die? What's the damage die for a hoof? Perception? Senses? Melee? Etc?

What's an appropriate threat level? Delta? Beta? Ultra?

Anyway. It's just challenging.

Author:  Southernskies [ Thu Feb 22, 2018 8:41 pm ]
Post subject:  Re: Stats for horses?

ok, lets build one. Nearest existing Threat would be the Dog/Wolf reskinned.

Increase Size to Large, Swap Mi and Pr, change Attack from Bite to Hoofs, change Wolf Pack Tactics to Toughness.

A few more specific bits from Wiki:
Safe carrying capacity is ~200kg/450lbs = Mi ~7
Gallop is 40mph (over a short distance), humans can manage 25mph (professional sprinter).
Sustained speed is only 4-5mph when you start talking hours (similar to a human but with greater endurance) = Qu ~4

Converting speed is art more than science; the table in the book is sustained speed out of combat. In combat, the average human has Pace 2, so a horse only needs ~ Pace 4. To exaggerate it a bit, I would go with Qu 5 and Speed 3 and Quick.

This gives a final creature of:
Delta Common Threat, Large Animal
Mi 7 / d12 +3
Pr 4 / d8 +2
Qu 5 / d8 +3
Vi 5 / d10 +3
Ch 1 / d4 +1
In 3 / d6 +2
Lo 3 / d6 +2
Re 3 / d6 +2

Pace: 5
Initiative: 3
Avoidance: 15
Fortitude: 19
Discipline: 15
Stamina: 32
Wounds: 1

Attacks:
Hoof +3, d4 (Mi)

Advantages:
Quick, Toughness

Natural Abilities:
Speed 3, Enhance Sense (Hearing) 3

Skills:
Athletics (+3/18), Melee (+3/17), Perception (+4/18), Stealth (+3/18)

Author:  Rotten Capering [ Fri Feb 23, 2018 1:45 am ]
Post subject:  Re: Stats for horses?

Interesting. I'll have to take a closer look at that. Thanks for going to the trouble.

Author:  Rotten Capering [ Fri Feb 23, 2018 2:01 am ]
Post subject:  Re: Stats for horses?

Forgot - there's also the question of the "vehicle handling statistics." Theoretically horses would be on the table on pg. 82, but alas.

Author:  EddieS [ Fri Feb 23, 2018 3:11 pm ]
Post subject:  Re: Stats for horses?

Southernskies wrote:
ok, ... I would go with Qu 5 and Speed 3 and Quick.


Southern, correct me if I'm wrong, but why Quick? It wouldn't stack with Speed power (unless that rule was changed?).

Author:  Southernskies [ Fri Feb 23, 2018 5:50 pm ]
Post subject:  Re: Stats for horses?

Horses don't have 'Handling' as they use the same movement rules as Heroes.

Quick is an Advantage, Speed is a Power. Difference source.

Actually, I was confusing my ARG Quick (which reduces movement by 1 tick), so it is unnecessary in this build.

Author:  Rotten Capering [ Fri Feb 23, 2018 11:24 pm ]
Post subject:  Re: Stats for horses?

I think Handling is a bonus/penalty to Driving skill to reflect ease of driving and isn't related to Pace.

The "vehicle handling statistics" table would theoretically give the horse's Handling, and also the acceleration/max pace. The passenger limit is probably 2, and hits and size are presumably the same as on the animal's threat sheet.

I'm curious how to build a threat sheet such that the acceleration/max pace thing works. Maybe Quickness 8 plus Surge 5 to add some of those 40+ mph sprints.

Author:  EddieS [ Sat Feb 24, 2018 3:01 pm ]
Post subject:  Re: Stats for horses?

Southernskies wrote:
Quick is an Advantage, Speed is a Power. Difference source.


Very true, but according to the rules in RC, Quick specifically states it does not stack with movement-based powers.

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