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 Post subject: Stats for horses?
PostPosted: Thu Feb 22, 2018 12:53 pm 

Joined: Mon Feb 12, 2018 8:49 pm
Posts: 70
Horses are noted in the book as very useful animals to have, and there are rules for mounted combat. There are no stats for horses, though.

Does anyone have a build for horses? Either for RC or perhaps from Arcanis or some other game system that would translate well?


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 Post subject: Re: Stats for horses?
PostPosted: Thu Feb 22, 2018 5:54 pm 
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They can be cut/paste from ARG or Bestiary I.

Alternately, just apply the Large size modifier to the Bystander stat block (-1 Avoidance, die bump Mi and Vi)

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 Post subject: Re: Stats for horses?
PostPosted: Thu Feb 22, 2018 7:24 pm 

Joined: Mon Feb 12, 2018 8:49 pm
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I don't have those resources. I'm basically trying to figure out how to build a horse from scratch, and it's the details that are tough.

For instance, a normal gallop is like 25-30 mph (per Wikipedia), and a sprint can top 40 mph. So does that mean Quickness of 13? Or does that mean something else? Quickness 11 plus Surge 2? Quickness 8 plus Speed 5? Quickness 8 plus Speed 3 plus Surge 2?

What's the Might die? What's the damage die for a hoof? Perception? Senses? Melee? Etc?

What's an appropriate threat level? Delta? Beta? Ultra?

Anyway. It's just challenging.


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 Post subject: Re: Stats for horses?
PostPosted: Thu Feb 22, 2018 8:41 pm 
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ok, lets build one. Nearest existing Threat would be the Dog/Wolf reskinned.

Increase Size to Large, Swap Mi and Pr, change Attack from Bite to Hoofs, change Wolf Pack Tactics to Toughness.

A few more specific bits from Wiki:
Safe carrying capacity is ~200kg/450lbs = Mi ~7
Gallop is 40mph (over a short distance), humans can manage 25mph (professional sprinter).
Sustained speed is only 4-5mph when you start talking hours (similar to a human but with greater endurance) = Qu ~4

Converting speed is art more than science; the table in the book is sustained speed out of combat. In combat, the average human has Pace 2, so a horse only needs ~ Pace 4. To exaggerate it a bit, I would go with Qu 5 and Speed 3 and Quick.

This gives a final creature of:
Delta Common Threat, Large Animal
Mi 7 / d12 +3
Pr 4 / d8 +2
Qu 5 / d8 +3
Vi 5 / d10 +3
Ch 1 / d4 +1
In 3 / d6 +2
Lo 3 / d6 +2
Re 3 / d6 +2

Pace: 5
Initiative: 3
Avoidance: 15
Fortitude: 19
Discipline: 15
Stamina: 32
Wounds: 1

Attacks:
Hoof +3, d4 (Mi)

Advantages:
Quick, Toughness

Natural Abilities:
Speed 3, Enhance Sense (Hearing) 3

Skills:
Athletics (+3/18), Melee (+3/17), Perception (+4/18), Stealth (+3/18)

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LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


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 Post subject: Re: Stats for horses?
PostPosted: Fri Feb 23, 2018 1:45 am 

Joined: Mon Feb 12, 2018 8:49 pm
Posts: 70
Interesting. I'll have to take a closer look at that. Thanks for going to the trouble.


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 Post subject: Re: Stats for horses?
PostPosted: Fri Feb 23, 2018 2:01 am 

Joined: Mon Feb 12, 2018 8:49 pm
Posts: 70
Forgot - there's also the question of the "vehicle handling statistics." Theoretically horses would be on the table on pg. 82, but alas.


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 Post subject: Re: Stats for horses?
PostPosted: Fri Feb 23, 2018 3:11 pm 

Joined: Fri Sep 27, 2013 11:55 pm
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Southernskies wrote:
ok, ... I would go with Qu 5 and Speed 3 and Quick.


Southern, correct me if I'm wrong, but why Quick? It wouldn't stack with Speed power (unless that rule was changed?).

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 Post subject: Re: Stats for horses?
PostPosted: Fri Feb 23, 2018 5:50 pm 
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Horses don't have 'Handling' as they use the same movement rules as Heroes.

Quick is an Advantage, Speed is a Power. Difference source.

Actually, I was confusing my ARG Quick (which reduces movement by 1 tick), so it is unnecessary in this build.

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LA:5E; Magdelene of Ostermann, Dark-kin Courtesan Rog3(Bard)/HC2 (future twilight warrior)
LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


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 Post subject: Re: Stats for horses?
PostPosted: Fri Feb 23, 2018 11:24 pm 

Joined: Mon Feb 12, 2018 8:49 pm
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I think Handling is a bonus/penalty to Driving skill to reflect ease of driving and isn't related to Pace.

The "vehicle handling statistics" table would theoretically give the horse's Handling, and also the acceleration/max pace. The passenger limit is probably 2, and hits and size are presumably the same as on the animal's threat sheet.

I'm curious how to build a threat sheet such that the acceleration/max pace thing works. Maybe Quickness 8 plus Surge 5 to add some of those 40+ mph sprints.


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 Post subject: Re: Stats for horses?
PostPosted: Sat Feb 24, 2018 3:01 pm 

Joined: Fri Sep 27, 2013 11:55 pm
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Southernskies wrote:
Quick is an Advantage, Speed is a Power. Difference source.


Very true, but according to the rules in RC, Quick specifically states it does not stack with movement-based powers.

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