Southernskies wrote:
With the Size adjustment, you only need to 'buy' Mi and Vi up to d10 (size bumps it to d12).
Passive stays at +4 (based on the Attribute Score of 8, not the die type). Saves 84 points in stats.
I've honestly been extremely unclear about how to apply the die bumps and penalties for size when building normal creatures. I mean, I understand how the sentences in the "creature size" section on page 89 read, but those principles don't appear to have been applied to the creatures in the book, and so I suspect they're meant more as modifiers when a creature CHANGES size (ala "Growth" and "Shrink" powers) rather than naturally.
Most of the animals in the "threats" section (pg 108-110) show little or no evidence of the die bumps or penalties. Examples:
Brown bear. Might d12, passive modifier (PM) +5. The only way to get a +5 passive modifier is with a stat of 12, minimum, which is a natural die of d12. Similarly, Vigor d10, PM +4 - again the PM is one that is only achievable with a stat that naturally gives a d10.
Great cat. Might d12, PM +4. COULD be a die bump. Unclear. Vigor d10, PM +4- definitely no die bump for Vigor. Also, if it didn't get the die bumps (or even if it did, really), where did all the points for the "Ultra-level exceptional threat" go?
Crocodile. Might d10, PM +3. COULD be a die bump. Unclear. Vigor d8, PM +3 - definitely no die bump for Vigor.
Elephant. Might d12d8, PM +7. Seems a conclusive die bump of at least +1. Vigor d10, PM +4 is definitely no die bump.
Cat. Might d4, PM +1. COULD be a die penalty, but needn't be.
Anyway, these mixed messages led me to buy the stats to the d12 level outright. That, plus the notion of a horse with a max lift of 400 lbs and a max drag of 800 lbs (i.e. one with a Might of 7 that's getting a die bump to d12) seemed too weak for a real horse.
I'm curious how the game designers meant the bumps to work. Any input on that, guys?