Rotten Capering wrote:
I wonder if the earlier thread mentioned by the OP was this one:
viewtopic.php?f=24&t=2234In that thread, three attacks were clearly being combined via Team Attack into a single attack.
Yes that was the original reference.
After a lengthy discussion (and one of the players interpretation) we executed as SouthernSkies referenced where each single attack chained on the previous one as a stand-alone attack.
Rotten Capering wrote:
... five Heroes can each hit with individual damage that is not enough for a Wound, and yet grind a 4-Wound Super-Z to flinders in less than 5 ticks.
This is similar to what happened. By chaining 4 players whittled down the Z by 3 wounds in 8 ticks (went back and walked through the roll20 logs). Two of the damage rolls were maxed out and the Z had two very bad rolls on vigor tests. The rolls were so bad (over 10 points below the stacked damage) it didnt make sense to use the Plot Dice.
With this said, given SouthernSkies experience with the chaining was this a fluke? Its a given part of the quick take down is my lack of experience in running this system.
Also, is it normal for combat rounds to flow so quickly; I played Exalted for two years and while a single attack took 30 minutes to run through the 10 steps and assorted sub-steps, combat was typically over in 12 to 24 ticks.
By the way, great discussion above. Gave me lots to mull over.