Southernskies wrote:
Rewriting:
Quote:
Team Attack
Effect: Weapon; this maneuver must be performed 1 tick after or during the same tick as an ally's successful attack, that did not cause a Wound. Add your ally's damage to your own for the sole purpose of determining if your attack dealt Massive Damage (and determining the TN for the Vigor Action Roll).
With this, it allows multiple allies to follow up on each other with Team Attack until a Wound is achieved?
Example. Target has Fort 20 AR: 5
- First attack does 15 damage (after AR). No checks for Massive damage is needed and this attack didn't do any Wounds.
- 2nd attacker declares a Team Attack and rolls 12 damage (after AR). Massive Damage check takes place and that surpasses the Target's Fort (damage 15 +12). Target is staggered and must make a Vi (at -2 for being staggered. This is ignored if Target is an Abomination, Elite, or Super Zombie) roll TN:27. Target rolls a 23, failing the roll. Target is now Stunned, knocked back 1 Area (damage is negligent. If Abomination, Elite, or Super zombie, ignore knock back and apply Crippled condition), and suffers a simple push. Still no wounds.
- 3rd attacker comes up and can declare a Team Attack due to no wounds on the Target. He does 17 dam (after AR) and Massive Damage check takes place. Target is still Staggered and Stunned and must make a Vi roll (at -4 for being Staggered & Stunned. This is ignored if target is an Abomination, Elite, or Super Zombie) at TN: 29 (12 from previous ally's damage + 17). Target rolls a 18, failing by more than 5. Suffering another simple push, knocked back again for 1 area (damage negligent, ignore if Abomination, Elite, or Super zombie as it has been crippled previously), and 1 wound .
Following attacks have to start anew (non-Team Attack -> Team Attack -> etc, etc, until a wound is achieved).
This about right?